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`Clock` and a seeded mulberry32 RNG had each been reimplemented across the game and web repos -- Clock twice (konbini-67, iron-and-anvil, doc comments near-verbatim), the RNG four times. None of it is UI, so no existing shared package owned it: `web_ui` ships `tokens.css` and React components, and a game importing a UI package to get a seeded RNG is exactly the coupling that makes people vendor their own copy instead. The RNG deliberately exports **two** interfaces rather than reconciling them into one. konbini-67 threaded mutable state through free functions; sims3-clone and europe-county-map returned an object of closures. The sequence is the contract here -- these repos have seeded tests and "same seed -> identical world" guarantees, so changing how many times a helper advances the generator silently re-rolls every saved world. A shared package that did that would be worse than the duplication it replaces. The core is shared, so both interfaces yield the same float sequence; that is asserted, not assumed. `rng.test.ts` pins the first five floats for seed 12345, captured from the pre-extraction konbini-67 implementation rather than from this one -- a golden test generated from the code under test only asserts that the code matches itself. It earned its place immediately: the first constants I wrote came from a truncated `toFixed(9)` probe and the test failed, which is precisely the class of silent precision drift it exists to catch. `hotline3d` is not a consumer and should not become one. Its generator uses `%` and `Math.trunc` where mulberry32 uses `>>>`/`>>`; measured, it emits a different sequence, so adopting this package would change its output. 29 tests, 100% branch/function/line/statement coverage, type-aware eslint, and a committed dist/ with a CI freshness check -- the same bar web_ui holds. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U4Rj3s7K2qzrLNgJqqPhno
81 lines
2.0 KiB
TypeScript
81 lines
2.0 KiB
TypeScript
import { describe, expect, it, vi } from 'vitest'
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import {
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createManualClock,
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createRealClock,
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realClock,
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type Clock,
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} from './clock.ts'
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describe('createRealClock', () => {
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it('reads from performance.now()', () => {
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const spy = vi.spyOn(performance, 'now').mockReturnValue(1234)
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expect(createRealClock().now()).toBe(1234)
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spy.mockRestore()
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})
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it('advances as real time passes', () => {
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const clock = createRealClock()
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const first = clock.now()
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expect(clock.now()).toBeGreaterThanOrEqual(first)
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})
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})
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describe('realClock', () => {
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it('is a stable shared instance', () => {
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// The whole reason this export exists: a fresh object per render would
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// re-fire every effect that takes the clock as a dependency.
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expect(realClock).toBe(realClock)
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expect(realClock).not.toBe(createRealClock())
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})
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it('satisfies the Clock interface', () => {
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const asClock: Clock = realClock
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expect(typeof asClock.now()).toBe('number')
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})
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})
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describe('createManualClock', () => {
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it('starts at 0 by default', () => {
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expect(createManualClock().now()).toBe(0)
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})
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it('starts at the given time', () => {
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expect(createManualClock(500).now()).toBe(500)
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})
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it('only moves when told to', () => {
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const clock = createManualClock(100)
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expect(clock.now()).toBe(100)
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expect(clock.now()).toBe(100)
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clock.advance(50)
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expect(clock.now()).toBe(150)
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})
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it('accumulates repeated advances', () => {
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const clock = createManualClock()
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clock.advance(10)
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clock.advance(15)
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expect(clock.now()).toBe(25)
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})
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it('moves backwards on a negative advance', () => {
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const clock = createManualClock(100)
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clock.advance(-40)
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expect(clock.now()).toBe(60)
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})
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it('jumps to an absolute time with set()', () => {
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const clock = createManualClock(100)
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clock.set(7)
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expect(clock.now()).toBe(7)
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})
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it('keeps two instances independent', () => {
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const a = createManualClock()
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const b = createManualClock()
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a.advance(99)
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expect(b.now()).toBe(0)
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})
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})
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