utils/ts_core/src/rng.ts
Krzysztof kuhy Rudnicki c5b3fceeae ts_core 0.1.1, web_ui 0.4.0: consume @kuhyx/ts-config
The two shared packages are the first repos on the preset (link:../ts_config
inside the monorepo; consumers outside use the git tag). Each eslint.config.js
is now the defineConfig() call plus one override with its reason: a public
API name (`nextChance`, `fuzzyMatch`) the boolean-prefix rule would rename,
which is a breaking change for the three repos importing it.

Everything else the preset flagged is fixed in code, not disabled:
key order (perfectionist), hex casing, sort compare functions in tests,
Iterator#map().toArray(), explicit returns on multiline arrows.

web_ui: react-refresh/only-export-components was a real finding --
range-slider.tsx exported `steppedValue` next to the component, which breaks
Vite HMR for the module. The keyboard contract moves to stepped-value.ts as
`steppedValue` + a new pure `keyTarget(key, values, current)`, which also
resolves unicorn/no-late-event-control: the handler now decides the target
first and calls preventDefault() only when it owns the key. Its tests move
with it (the 250-line gate caught the combined file). Minor bump for the new
export. dist/ rebuilt in both packages.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnAYyNH1Sm4iJNidfYbrZJ
2026-09-16 21:46:41 +02:00

121 lines
4.2 KiB
TypeScript

/**
* Seeded, deterministic PRNG (mulberry32).
*
* A given seed must always reproduce the exact same world, so consumers ban
* `Math.random` by lint outside this file.
*
* ## Why there are two interfaces
*
* The four repos that had grown their own copy did not agree on shape:
* konbini-67 used mutable state plus free functions (`nextFloat(rng)`),
* while sims3-clone and europe-county-map returned an object of closures
* (`rng.next()` / `rng.float()`). Both are exported here rather than
* reconciled into one, because the *sequence* is the contract: these repos
* have seeded tests and "same seed -> identical world" guarantees, and
* changing how many times a helper advances the generator silently changes
* every generated world. A shared package that quietly re-rolled saved
* worlds would be worse than the duplication it replaced.
*
* The generator core is identical in both, so a given seed produces the same
* float sequence whichever interface you use -- verified in the tests.
*
* Note `int` is inclusive of both bounds, matching sims3-clone and
* europe-county-map. konbini-67's local helper took a single *exclusive*
* max; it maps to `int(rng, 0, max - 1)`.
*/
/** Mutable state for a mulberry32 generator. */
export interface Rng {
/** Internal 32-bit state. Advanced by every draw. */
s: number
}
/** Creates mutable generator state from a seed. */
export const createRng = (seed: number): Rng => ({ s: seed >>> 0 })
/**
* Deterministic float in [0, 1). Advances the generator.
*
* This is the mulberry32 core; every other helper here is defined in terms
* of it, so they all consume exactly one step per call.
*/
export const nextFloat = (rng: Rng): number => {
rng.s = (rng.s + 0x6D_2B_79_F5) >>> 0
let t = rng.s
t = Math.imul(t ^ (t >>> 15), t | 1)
t ^= t + Math.imul(t ^ (t >>> 7), t | 61)
return ((t ^ (t >>> 14)) >>> 0) / 4_294_967_296
}
/** Deterministic integer in [minInclusive, maxInclusive]. One step. */
export const nextInt = (
rng: Rng,
minInclusive: number,
maxInclusive: number,
): number =>
minInclusive + Math.floor(nextFloat(rng) * (maxInclusive - minInclusive + 1))
/** True with the given probability in [0, 1]. One step. */
export const nextChance = (rng: Rng, probability: number): boolean =>
nextFloat(rng) < probability
/**
* Deterministic pick from a non-empty tuple. One step.
*
* Iterates rather than indexing: under `noUncheckedIndexedAccess` an index
* read is `T | undefined`, and the undefined arm is unreachable here, so it
* could never be covered by a test.
*/
export const pick = <T>(rng: Rng, items: readonly [T, ...T[]]): T => {
const target = nextInt(rng, 0, items.length - 1)
let out: T = items[0]
let seen = 0
for (const item of items) {
if (seen === target) {
out = item
}
seen += 1
}
return out
}
/**
* The closure-style interface, for consumers that pass an `Rng` object
* around rather than threading mutable state through free functions.
*/
export interface SeededRng {
/** True with the given probability in [0, 1]. */
chance: (probability: number) => boolean
/** Uniform float in [0, 1). */
float: () => number
/** Uniform integer in [minInclusive, maxInclusive]. */
int: (minInclusive: number, maxInclusive: number) => number
/** Uniform element of a non-empty array. */
pick: <T>(items: readonly T[]) => T
}
/**
* Creates a {@link SeededRng} over the same mulberry32 core.
*
* `pick` throws on an empty array rather than returning `undefined`: the
* callers all treat their input as non-empty, and a silent `undefined`
* propagates into generated data where it is far harder to trace.
*/
export const createSeededRng = (seed: number): SeededRng => {
const state = createRng(seed)
const float = (): number => nextFloat(state)
return {
chance: (probability: number): boolean => float() < probability,
float,
int: (minInclusive: number, maxInclusive: number): number =>
nextInt(state, minInclusive, maxInclusive),
pick: <T>(items: readonly T[]): T => {
const chosen = items[Math.floor(float() * items.length)]
if (chosen === undefined) {
throw new Error('pick() on an empty array')
}
return chosen
},
}
}