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A keyring prompt (gcr-prompter) that grabbed input before the leetcode lock armed left the lock visible but unclickable: every click went to the prompt hidden under it. Each failed grab_set_global also froze Tk ~1 s, so the lock barely repainted. - Raise known credential prompts above the lock after 2 s of a blocked grab; games and other grabbers stay covered. - Probe the grab on a side Xlib connection first so a blocked grab never stalls the Tk loop (worst gap 1.05 s -> 0.05 s). - Log the Tk grab error and stop blaming our own claim. - 1.5 s startup grace in wait_for_turn, and a weaker armed lock steps back (windowless, re-arms later) when a stronger one is live, so only one lock is ever on screen. - Real-X checks: verify_prompt_yield, verify_grab_responsive, verify_all_lockers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WzxdWZbpxQZj41WpbQPuxB |
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| .. | ||
| locker_child.py | ||
| prompt_grab_helper.py | ||
| verify_all_lockers.py | ||
| verify_grab_responsive.py | ||
| verify_prompt_yield.py | ||