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Matches the Phase 1 design_system pattern the brief points at: own lint config, own tests, own coverage gate enforced in CI. The lint script was declared but unrunnable -- there was no eslint flat config, and the build tsconfig excludes tests (correctly; they must not ship in dist/), so type-aware linting had no project for them. Adds eslint.config.js and a lint-only tsconfig that widens the include without emitting. Running it surfaced one real defect: nth() interpolated a number into a template literal without String(), which the consumers' configs would have flagged. The gate also checks that the committed dist/ matches a fresh build. This is not theoretical -- the check caught the stale dist/ produced by that very String() fix on its first run. A stale dist/ in a tag ships old code to every consumer with no error anywhere, which is the one failure mode this packaging choice introduces. dist/ is excluded from the whitespace hooks: they would "fix" generated output that the next build immediately reverts. CI additionally re-runs the categorical ramp's constraint proof, so the palette cannot regress silently either. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U4Rj3s7K2qzrLNgJqqPhno
131 lines
6.4 KiB
JavaScript
131 lines
6.4 KiB
JavaScript
import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
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/**
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* A dual-thumb slider whose track maps through a value *distribution* rather
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* than a linear min..max ramp (see `./quantile.ts` for why).
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*
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* Reconciled from the two drifted copies in dufs-cloud and
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* awesome-mcp-explorer. It takes the accessible DOM from awesome-mcp-explorer
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* (real `<button>` thumbs carrying `role="slider"` and the `aria-value*` trio,
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* so the control is a focus stop) and the grab-the-nearer-thumb pointer
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* behaviour from dufs-cloud (pressing anywhere on the track moves the closer
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* handle, instead of requiring a direct hit on an
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* 8px target).
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*
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* Keyboard support is new in the shared version. Both donors were pointer-only,
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* which the design system rules out outright: every action must be reachable
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* with the keyboard alone, and a `role="slider"` that does not respond to arrow
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* keys is an ARIA role that lies. Arrow keys step by one item through the
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* distribution, Home/End jump to the bounds.
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*
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* The component deals only in raw values; callers translate the extremes into
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* "no filter".
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*/
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import { useCallback, useState } from "react";
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import { fractionFromPointer, nth, quantileValue, valueQuantile } from "./quantile.js";
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/**
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* Steps one thumb by `delta` positions through the distribution. Pure, so the
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* keyboard contract is testable without layout.
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*
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* Steps to the next *distinct* value rather than the next index. Real
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* distributions are lumpy -- awesome-mcp-explorer's star counts hold ~1500
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* duplicate zeros -- and an index step inside a run of equal values changes the
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* index while leaving the value (and therefore the thumb, and the filter)
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* exactly where it was. That reads as a dead arrow key.
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*/
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export function steppedValue(values, current, delta) {
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const last = values.length - 1;
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// Round to a real sample index so a thumb sitting between two samples still
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// advances rather than stalling on a fractional step.
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const index = Math.round(valueQuantile(values, current) * last);
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const direction = Math.sign(delta);
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if (direction === 0)
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return nth(values, index);
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let cursor = index;
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for (let taken = 0; taken < Math.abs(delta); taken++) {
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let next = cursor + direction;
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while (next >= 0 && next <= last && nth(values, next) === nth(values, cursor)) {
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next += direction;
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}
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if (next < 0 || next > last)
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break;
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cursor = next;
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}
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return nth(values, cursor);
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}
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export function RangeSlider({ format, hi, label, lo, onChange, values, }) {
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const [drag, setDrag] = useState(null);
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const apply = useCallback((thumb, value) => {
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if (thumb === "lo")
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onChange(Math.min(value, hi), hi);
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else
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onChange(lo, Math.max(value, lo));
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}, [hi, lo, onChange]);
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// Reads the rect off the event's own target rather than a ref: the pointer
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// handlers are bound to the track, so currentTarget *is* the track. A ref
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// would add a null branch that cannot happen once the element is mounted.
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const valueAt = useCallback((track, clientX) => quantileValue(values, fractionFromPointer(track.getBoundingClientRect(), clientX)), [values]);
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const onKeyDown = useCallback((thumb, event) => {
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const current = thumb === "lo" ? lo : hi;
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const step = (delta) => {
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event.preventDefault();
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apply(thumb, steppedValue(values, current, delta));
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};
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if (event.key === "ArrowLeft" || event.key === "ArrowDown")
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step(-1);
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else if (event.key === "ArrowRight" || event.key === "ArrowUp")
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step(1);
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else if (event.key === "PageDown")
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step(-10);
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else if (event.key === "PageUp")
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step(10);
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else if (event.key === "Home") {
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event.preventDefault();
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apply(thumb, nth(values, 0));
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}
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else if (event.key === "End") {
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event.preventDefault();
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apply(thumb, nth(values, values.length - 1));
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}
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}, [apply, hi, lo, values]);
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// Fewer than two values means there is nothing to range over.
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if (values.length < 2)
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return null;
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const lowest = nth(values, 0);
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const highest = nth(values, values.length - 1);
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const loFraction = valueQuantile(values, lo) * 100;
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const hiFraction = valueQuantile(values, hi) * 100;
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const name = label ?? "Range";
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const thumbProps = (thumb) => ({
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"aria-valuemax": highest,
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"aria-valuemin": lowest,
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"aria-valuenow": thumb === "lo" ? lo : hi,
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className: `slider-thumb slider-${thumb}`,
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onKeyDown: (event) => {
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onKeyDown(thumb, event);
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},
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role: "slider",
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style: { left: `${String(thumb === "lo" ? loFraction : hiFraction)}%` },
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tabIndex: 0,
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type: "button",
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});
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return (_jsxs("div", { className: "slider", children: [label !== undefined && format !== undefined && (_jsxs("div", { className: "slider-head", children: [_jsx("span", { children: label }), _jsxs("span", { className: "slider-value", children: [format(lo), " \u2013 ", format(hi)] })] })), _jsxs("div", { className: "slider-track", onPointerDown: (event) => {
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const value = valueAt(event.currentTarget, event.clientX);
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// Grab whichever thumb is nearer, so a press anywhere on the track
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// does something sensible instead of requiring a direct hit.
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const thumb = Math.abs(value - lo) <= Math.abs(value - hi) ? "lo" : "hi";
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setDrag(thumb);
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event.currentTarget.setPointerCapture(event.pointerId);
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apply(thumb, value);
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}, onPointerMove: (event) => {
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if (drag === null)
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return;
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apply(drag, valueAt(event.currentTarget, event.clientX));
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}, onPointerUp: (event) => {
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if (drag === null)
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return;
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setDrag(null);
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event.currentTarget.releasePointerCapture(event.pointerId);
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}, children: [_jsx("div", { className: "slider-fill", style: { left: `${String(loFraction)}%`, width: `${String(hiFraction - loFraction)}%` } }), _jsx("button", { "aria-label": `${name} minimum`, ...thumbProps("lo") }), _jsx("button", { "aria-label": `${name} maximum`, ...thumbProps("hi") })] })] }));
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}
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//# sourceMappingURL=range-slider.js.map
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