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97 lines
2.8 KiB
Markdown
97 lines
2.8 KiB
Markdown
# Part 1: Project Setup
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[← Back to Index](README.md) | [Next: Part 2 - Create the Player →](part-2-create-player.md)
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---
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## Step 1.1: Create New Project
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1. Open Epic Games Launcher
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2. Click "Unreal Engine" tab on the left sidebar
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3. Click yellow "Launch" button next to your UE5 version
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4. Wait for Unreal Engine to open (this may take 1-2 minutes)
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5. In the "Unreal Project Browser" window that appears:
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- At the top, select "Games" category (should be selected by default)
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- Click "Blank" template (empty square icon)
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6. On the right side panel, configure:
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- **Project Defaults:** Blueprint (not C++)
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- **Target Platform:** Desktop
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- **Quality Preset:** Maximum
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- **Starter Content:** UNCHECKED (we don't need it)
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- **Raytracing:** UNCHECKED
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7. At the bottom:
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- Choose folder location where you want to save
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- Name the project: `BulletHellGame`
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8. Click "Create" button (bottom right, yellow)
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### Expected Result
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Unreal Editor opens with an empty level. You should see:
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- Main 3D viewport in the center
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- Outliner panel on the right (showing "Untitled" level)
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- Details panel on the right side
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> **NOTE:** The Content Drawer is NOT open by default. To open it:
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>
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> - Click "Content Drawer" button at the bottom of the screen, OR
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> - Press `Ctrl+Space`, OR
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> - Go to Window → Content Drawer
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---
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## Step 1.2: Set Up 2D Game View
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Since bullet-hell games are typically 2D, we'll set up a top-down orthographic view.
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1. In the main viewport, look at the top-left corner
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2. Click the dropdown that says "Perspective"
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3. Select "Top" from the dropdown menu (`Alt + J`)
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4. To set up proper camera for the game:
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- Go to menu bar (the top bar): **Edit** (Second from left, next to "File" and "Window") → **Project Settings**
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- In the left sidebar, search for "Maps & Modes" (Project → 4th from the top, next to GameplayTags and Movies)
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- Click on "Maps & Modes"
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5. Under "Default Modes":
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- Find "Default GameMode" dropdown
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- We'll create our own later, leave it for now
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6. Close Project Settings window (X in top right)
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---
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## Step 1.3: Create Folder Structure
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1. Look at the Content Browser at the bottom of the screen
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2. You should see "Content" folder on the left panel
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3. Right-click on "Content" folder → **New Folder**
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- Name it: `Blueprints`
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4. Right-click on "Content" folder → **New Folder**
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- Name it: `Materials`
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5. Right-click on "Content" folder → **New Folder**
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- Name it: `Sprites` (for 2D textures)
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6. Right-click on "Content" folder → **New Folder**
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- Name it: `UI`
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### Expected Result
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Content Browser shows 4 folders:
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```
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Content/
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├── Blueprints/
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├── Materials/
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├── Sprites/
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└── UI/
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```
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---
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[← Back to Index](README.md) | [Next: Part 2 - Create the Player →](part-2-create-player.md)
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