Commit Graph

8 Commits

Author SHA1 Message Date
341bc784ac web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 16:07:42 +02:00
a191c8e459 Release a game after one new achievement instead of 100% completion
Requiring 100% locked the user onto one game for weeks, which proved
ineffective. The assignment and every manual pick now release as soon as one
achievement is unlocked after the game was assigned (Steam unlock_time vs the
pick's started_at / State.current_assigned_at).

- finished_app_ids still means 100% complete; a game released below 100% gets
  released_at plus a 7-day cooldown and returns to the pool.
- Next pick: least recently assigned first, then shortest HLTB time.
- Releasing never evicts: released/expired picks stay installed and playable
  until the user explicitly chooses another game (new pick-manual, or
  accepting the next assignment); with no replacement the current game stays.
- Tampering detection judges a released game by unlocks after its release.
- The daemon reloads every State field each tick so its sweep save cannot
  overwrite cooldowns or assignment times written by the CLI.
- State.load backfills assignment times once and persists them; load-time
  migrations moved to _state_migrations.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PhzaTAWtRfJk8gre6NLSka
2026-09-26 16:46:03 +02:00
f1c8f04287 Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-25 18:45:27 +02:00
30fcaacc5d Deduplicate snapshot loading, pick application and library hiding into shared helpers
require_snapshot_games / snapshot_game_name (_snapshot), apply_configured_pick (_actions) and hide_others_and_report (library_hider) replace copies spread across the CLI, MCP and stats paths. Tests retargeted to the new owners; test_main_pick_manual split to stay under 250 lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

Claude-Session: https://claude.ai/code/session_01D55DvFEHiwcPN59kwPqwiU
2026-09-25 18:44:07 +02:00
7323c896f6 Import split-out names from the modules that own them; drop the four lazy facades
Some checks are pending
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hltb, _cmd_done, _whitelist and _actions each kept a module __getattr__
that served names moved out in the 250-line split, via importlib to
dodge the resulting import cycle. pylint cannot see through that, and
graded every such import as no-name-in-module (26 of them). The 32
import statements now name the real module; with nothing left going
through the facades, they are gone.

Also the pylint hook on 4.0.8 with the source-only scope config, the
three implicit-booleaness disables the reference repos carry, the
http.server do_GET admission, and the third-party pins the hook was
missing (aiohttp, websockets, howlongtobeatpy). Gate still 8.0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HHCbkJWXHjtTUaqvnHRAqA
2026-09-12 20:22:44 +02:00
1faf211767 Show which games make up the gaming budget, and bill osu!lazer
The budget tab answered "how much did I play" but not "what did I play":
playtime_state.json and playtime_history.json each stored one aggregate
seconds figure per gaming day, so the 14-day chart was a row of featureless
bars. Separately, qualifying_pids had exactly two sources — the SteamAppId
env var and a hardcoded 16-launcher frozenset — so osu!lazer, which sets no
SteamAppId and matches no launcher name, was never billed at all.

qualifying_pids now returns pid -> attribution key instead of a bare pid set.
The app id was already in hand and thrown away on its first line; it now
survives into PlaytimeState.per_game, alongside a user-editable
counted_processes list in config.json seeded with osu!lazer.

Two things the parts/whole relationship forces:

  - per_game only ever sums to AT MOST seconds, never equals it. backdate
    refunds the idle grace on every engaged-to-paused edge, and
    _state_or_recover synthesises a full budget with no breakdown. The
    refund is debited from last_credited_key, and the remainder is rendered
    as "Unattributed" rather than stored — one path then covers legacy days,
    focus-probe failures and drift alike.

  - counted_processes is kept apart from LAUNCHER_PROCESS_NAMES. That
    frozenset is also the total-block kill list, and it routes through
    kill_and_uninstall_launchers, which pacman -R's the owning package.
    Counted entries are killed on total block, never uninstalled.

Both storage formats stay at schema 1: load_state already filters to
dataclass fields, so a record without per_game migrates for free, and the
history reader has to accept both a bare float and an object regardless, so
a version bump would distinguish nothing.

Chart segments use the shared design system's categorical ramp (--cat-1..6),
capped at six games plus "Other" because a seventh distinguishable hue does
not exist under simulated CVD. The red over-budget fill is gone: colour now
encodes which game, and the dashed budget line alone says over or under.

Snapshot persistence moves to _snapshot.py to keep config.py under the
250-line cap. Three modules bound config paths at import time, which
bypasses the conftest redirect — they now reach them through the module.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MKFzwzwRU1JD7SFLHtQBsz
2026-08-29 18:32:03 +02:00
d0e8ed580c Auto-detect completed manual picks before enforcing the pick cap
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 14:53:04 +02:00
d8ebbf978b Split _actions, _whitelist, _cmd_done and hltb under the cap
Each keeps its name and serves the moved names through a module __getattr__
(PEP 562) rather than a top-level re-export: every child imports back from
its parent, so a plain import would be circular. The lookup goes through
importlib.import_module, which is a call rather than an import statement,
so it needs no linter suppression. Return type is a _Reexport alias -- mypy
rejects `object` as not callable at the call sites, ruff rejects a bare Any.

Also fixes two leaks where tests wrote to the user's real config, both
caused by a redirected constant moving to a new module while conftest kept
patching the old one:

- APPROVED_EXCEPTIONS_FILE / EXCEPTION_AUDIT_LOG moved to _whitelist_locking;
  the suite had appended 27 fixture entries to the live exception_audit.log.
- _OWNED_IDS_CACHE_FILE was never redirected at all: it is derived from
  CONFIG_DIR at import time, so it captured the real path before the fixture
  could patch it, and the suite overwrote the user's owned-games cache.

Both are now verified by md5summing ~/.config/steam_backlog_enforcer before
and after a full run, which is the only check that actually catches this --
the tests pass either way.

1347 tests, 100.00% coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 14:55:57 +02:00