Also bumps mcp 2.2.0, ruff 0.16.7, types-requests 2.33.0.20260906 and, in web/, react 19.3.0, vitest 5.0.0 (+ coverage-v8), eslint 10.10.0, typescript-eslint 8.70.0, vite 8.3.0 and the small ones, so the freshness gate lets this through. Web lint/build/tests/coverage (100 %) unchanged. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AwtowrowDXx6ccmWVPkCaF
4.8 KiB
Refactor TODO — enforce the 250-line file cap
This file is a ready-to-use prompt. Paste it to Claude, or open this repo and say "do refactor_claude_todo". It is self-contained: everything needed to execute is below. Generated 2026-08-14 from a measured survey of every repo.
Goal
Every file in this repo must be at most 250 lines — source, tests, and
prose (.md/.txt/.rst/.tex) alike — and must stay that way forever,
enforced by a gate that fails the commit, not by a note anyone can ignore.
Why: a file that cannot be read in one piece forces re-reads and partial edits, which is the single largest avoidable cost in an LLM-assisted workflow. Aim by churn, not size alone — refactoring pays where code is read and changed often (Fowler, refactoring economic benefit).
Scope in this repo
- 55 files currently exceed 250 lines (of 114 eligible files).
- 24,887 lines sit in violation; longest file is 1076 lines.
Exempt (do NOT split these):
- generated files —
*.g.dart,*.freezed.dart,*.gr.dart,**/l10n/generated/**, anything with aGENERATEDheader - markup —
.html,.css,.scss - data files —
.json,.yaml,.csv, wordlists and other data-ish.txt(mean line length under 25 chars)
Violations, highest ROI first
ROI = lines x commits in the last year. Work top-down; a long file nobody edits has near-zero payoff and should not be first.
| lines | commits/yr | kind | file |
|---|---|---|---|
| 1076 | 26 | code | steam_backlog_enforcer/main.py |
| 553 | 18 | code | steam_backlog_enforcer/game_install.py |
| 555 | 13 | code | steam_backlog_enforcer/library_hider.py |
| 521 | 13 | code | steam_backlog_enforcer/scanning.py |
| 384 | 16 | code | steam_backlog_enforcer/hltb.py |
| 447 | 12 | code | steam_backlog_enforcer/tests/test_hltb.py |
| 410 | 12 | code | steam_backlog_enforcer/_enforce_loop.py |
| 444 | 11 | code | steam_backlog_enforcer/tests/test_scanning.py |
| 476 | 10 | code | steam_backlog_enforcer/tests/test_main_part2.py |
| 1072 | 4 | code | steam_backlog_enforcer/tests/test_stats.py |
| 592 | 7 | code | steam_backlog_enforcer/tests/test_hltb_detail.py |
| 393 | 10 | code | steam_backlog_enforcer/tests/test_enforce_loop.py |
| 491 | 7 | code | steam_backlog_enforcer/tests/test_main.py |
| 333 | 10 | code | steam_backlog_enforcer/_cmd_done.py |
| 409 | 8 | code | steam_backlog_enforcer/tests/test_hltb_part2.py |
(40 further files over 250 lines not listed — re-run the survey for the full set.)
How to split
- Python — extract cohesive helpers into sibling modules; keep the public API and imports stable.
- Shell — split into
lib/*.shsourced by a thin entry script. Keepset -euo pipefailin each. - Dart / TypeScript — extract widgets/components into their own files.
- Tests — split by test-group into sibling files
(
foo.test.ts->foo.parsing.test.ts,foo.render.test.ts). Coverage must not drop. - Docs — split into topic files under
docs/with an index. For an oversizedCLAUDE.md, move detail into referenced docs so the always-loaded part shrinks.
Do not game the cap: no one-lining, no deleting tests, no moving code into
an exempt extension, no # noqa-style suppressions.
Make it permanent (required — this is the point)
A refactor without a gate silently regrows. Before this task is done:
- Wire the shared gate
~/src/utils/scripts/check_file_length.shinto this repo's.pre-commit-config.yamlas a local hook. If the repo has no pre-commit config, add a minimal one. - The hook checks files in the commit (not the whole tree), so unrelated commits never break, and it fails — exit 1, not a warning.
- No baseline file and no allowlist. Those are suppressions.
- If this repo has CI (
.github/workflows), add the same check there so it also fails on push.
Done condition
bash ~/src/utils/scripts/check_file_length.sh --allfrom this repo root exits 0.- The repo's own test suite and coverage bar are still green.
pre-commit run --files <changed files>passes.- A deliberately over-250-line test file, staged, makes
git commitfail. - For a deployed daemon/app: the entry point still actually runs.
Verify
Run the suite, then run the enforcer entry point. Do NOT restart the systemd unit or Steam while a game is running — ask first.
REMOVE ME AFTER FINISH