mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-10 19:27:04 +01:00
The enforce service runs as root (no User=) but sets DISPLAY=:0, so any GUI
it starts lands on the desktop session. Two resolvers disagreed about who to
drop privileges to:
library_hider._resolve_desktop_user() read STEAM_ENFORCER_DESKTOP_USER
game_install._get_real_user() read only SUDO_USER or USER
systemd sets neither of the latter, so _get_real_user() returned None under
the service and every `geteuid() == 0 and real_user and ...` guard fell
through to running as root. Steam answered with a zenity modal ("Cannot run
as root user", /usr/lib/steam/steam:261) on screen.
Confirmed from the live process tree: root `bash /usr/lib/steam/steam
-cef-disable-gpu ... steam://install/618510` with a root zenity child. It
never reached the journal, because that text goes to zenity and _run_as_user
sends child output to DEVNULL.
- _desktop_env: add resolve_desktop_user/desktop_uid/desktop_user_cmd. Only
the argv builder is shared, never the spawn call: tests/_no_subprocess.py
patches subprocess per module by name, so a spawn site in an unpatched
module could fire a real `sudo -u kuhy steam`.
- game_install._get_real_user: delegate to the shared resolver. This alone
also fixes the root `steam -silent` in _ensure_steam_running and the
no-op os.chown on new appmanifests.
- _trigger_steam_install / enforcer.send_notification: drop privileges.
send_notification had no DBUS_SESSION_BUS_ADDRESS, so it silently reached
nobody for all six of its callers.
- _run_as_user: fail closed. Running unchanged as root when no desktop user
resolves is what put the modal on screen; refuse and log instead.
Also stop the retry storm behind it. steamapps does not exist (Steam has
never completed sign-in), so is_game_installed() was always False and the
loop re-triggered every allowed game every pass: 1656 attempts in 30
minutes, service RSS 1.5 GB (peak 4.3 GB), a FileNotFoundError traceback
each time. Guard install_game and _reinstall_missing_allowed on
steam_library_ready() -- a missing library means no install can succeed by
any route, so this is a correctness check rather than a tuned retry limit.
The module splits here are forced by the pre-commit 250-line gate, which
blocks any commit touching an over-cap file: game_install, library_hider and
_enforce_loop were already over before this change. They are split by
responsibility (_cdp transport, _steam_launch lifecycle, _steam_process
spawning, _steam_errors, _steam_client, _game_names, game_uninstall,
_enforce_steps, _owned_apps_cache, _echo, _protected_apps). game_install and
library_hider re-export their old public names, so the 15 modules that
import from them are untouched by this commit.
Verified as real root under the unit's environment: argv is now
`sudo -u kuhy env DISPLAY=:0 ... xdg-open steam://install/...` for both the
installer and notify-send; three enforce passes spawn no process and log
once; _run_as_user refuses with no desktop user. After restart: 0 retries,
0 tracebacks, 0 root-owned files under ~/.local/share/Steam, RSS 342 MB.
1311 tests pass. _desktop_env and _steam_state at 100% branch coverage.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
179 lines
5.8 KiB
Python
179 lines
5.8 KiB
Python
"""Enforce that only the assigned game may run."""
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from __future__ import annotations
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import logging
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import os
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from pathlib import Path
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import shutil
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import signal
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import subprocess
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from steam_backlog_enforcer._desktop_env import (
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desktop_user_cmd,
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resolve_desktop_user,
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)
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from steam_backlog_enforcer.game_uninstall import is_protected_app
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logger = logging.getLogger(__name__)
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def get_running_steam_game_pids() -> dict[int, int]:
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"""Scan /proc to find running Steam game processes.
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Returns: dict mapping PID -> SteamAppId.
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"""
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running: dict[int, int] = {}
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proc = Path("/proc")
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for entry in proc.iterdir():
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if not entry.name.isdigit():
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continue
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try:
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environ = (entry / "environ").read_bytes()
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pairs = environ.split(b"\x00")
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for pair in pairs:
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if pair.startswith(b"SteamAppId="):
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value = pair.split(b"=", 1)[1].decode("utf-8", errors="replace")
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if value.isdigit():
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running[int(entry.name)] = int(value)
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break
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except (PermissionError, OSError, ValueError):
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continue
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return running
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def get_pids_by_process_names(names: frozenset[str]) -> dict[int, str]:
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"""Scan /proc/*/comm for processes whose command name is in *names*.
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The kernel truncates ``/proc/[pid]/comm`` to 15 characters (plus a null
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terminator), so *names* longer than that (e.g. ``EpicGamesLauncher``,
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``gdlauncher-carbon``) are matched against their own first 15 characters
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- matching how the kernel actually stores them, not an exact string
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that could never appear in ``comm``.
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Returns: dict mapping PID -> matched comm string.
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"""
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truncated = {name[:15]: name for name in names}
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running: dict[int, str] = {}
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proc = Path("/proc")
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for entry in proc.iterdir():
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if not entry.name.isdigit():
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continue
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try:
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comm = (entry / "comm").read_text(encoding="utf-8").strip()
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except (PermissionError, OSError, ValueError):
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continue
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if comm in truncated:
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running[int(entry.name)] = truncated[comm]
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return running
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def kill_processes_by_name(names: frozenset[str]) -> list[tuple[int, str]]:
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"""Kill (SIGTERM) every running process whose name is in *names*.
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Matching is by ``/proc/[pid]/comm`` via :func:`get_pids_by_process_names`,
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not the ``SteamAppId`` environment variable (unlike
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:func:`get_running_steam_game_pids`) - this is for non-Steam processes
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(the Steam client itself, and third-party game launchers) that don't set
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that variable.
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Returns: list of (pid, matched_name) actually killed.
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"""
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killed: list[tuple[int, str]] = []
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for pid, name in get_pids_by_process_names(names).items():
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if _kill_pid_by_name(pid, name):
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killed.append((pid, name))
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return killed
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def _kill_pid_by_name(pid: int, name: str) -> bool:
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"""Send SIGTERM to *pid*. Returns True if the signal was delivered."""
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try:
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os.kill(pid, signal.SIGTERM)
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except ProcessLookupError:
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return False
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except PermissionError:
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logger.exception("No permission to kill PID %d (%s).", pid, name)
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return False
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else:
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return True
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def enforce_allowed_game(
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allowed_app_ids: set[int],
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*,
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kill_unauthorized: bool = True,
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) -> list[tuple[int, int]]:
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"""Check running games; optionally kill unauthorized ones.
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Args:
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allowed_app_ids: Every app id the user may play right now — the
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assignment plus any concurrent manual picks. Empty disables the
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check entirely (nothing is assigned, so nothing is unauthorized).
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kill_unauthorized: Whether to kill violating processes.
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Returns list of (pid, app_id) that were killed or detected.
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"""
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if not allowed_app_ids:
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return []
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running = get_running_steam_game_pids()
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violations: list[tuple[int, int]] = []
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for pid, app_id in running.items():
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if app_id in allowed_app_ids:
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continue
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# Skip Steam client itself (app_id 0 or very low IDs).
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if app_id == 0:
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continue
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if is_protected_app(app_id):
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continue
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violations.append((pid, app_id))
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if kill_unauthorized:
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kill_process(pid, app_id)
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return violations
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def kill_process(pid: int, app_id: int) -> None:
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"""Kill a process by PID."""
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try:
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logger.warning("Killing unauthorized game (AppID=%d, PID=%d)", app_id, pid)
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os.kill(pid, signal.SIGTERM)
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except ProcessLookupError:
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logger.debug("Process %d already gone.", pid)
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except PermissionError:
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logger.exception("No permission to kill PID %d.", pid)
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def send_notification(title: str, body: str) -> None:
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"""Send a desktop notification into the real user's session.
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The enforcer runs as root under systemd, where a bare ``notify-send`` has
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no DBUS_SESSION_BUS_ADDRESS and so cannot reach the user's session bus —
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it failed silently for every caller. Dropping to the desktop user supplies
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the session variables it needs.
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"""
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_notify_send = shutil.which("notify-send") or "/usr/bin/notify-send"
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cmd = desktop_user_cmd(
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[_notify_send, title, body, "--icon=dialog-warning"],
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resolve_desktop_user(),
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)
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try:
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subprocess.run(
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cmd,
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capture_output=True,
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timeout=5,
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check=False,
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)
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except (FileNotFoundError, OSError):
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logger.debug("notify-send not available.")
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except subprocess.TimeoutExpired:
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# sudo can block where a bare notify-send would not; a dropped
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# notification is better than an exception escaping the enforce loop.
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logger.debug("notify-send timed out.")
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