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Krzysztof kuhy Rudnicki 2d45515665 pylint: fold the remaining split-era duplicates back into single owners
The 250-line split left function-sized copies behind: the confidence-only
batch fetch was the search half of _fetch_batch verbatim (now
_search_batch, and _SearchCtx carries one _HLTBExtras instead of two of
its dicts); the workout and LeetCode bonuses each had the same loopback
GET and answer cache (now _status_api); the poll-count refetch lived in
both _cmd_done and _polls_reporting (now refetch_poll_counts); the
candidate-selection prelude in both scanning and _scanning_assign; the
/etc/hosts rewrite loop in both block and unblock (now
rewrite_hosts_lines with a per-line rule); the timed HLTB fetch and its
rate line; and the whitelist constants each module only half used.
_hltb_cached's dead facade constants go too. Tests patch where the code
now lives.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HHCbkJWXHjtTUaqvnHRAqA
2026-09-12 20:49:12 +02:00
.github/workflows One Python, always the newest 2026-08-28 20:01:24 +02:00
docs/explanations feat(enforcer): raise manual pick cap from 2 to 3 concurrent games 2026-07-23 18:05:29 +02:00
pacman-hooks Add a daily gaming-time budget with a binary-level cutoff 2026-08-04 20:00:08 +02:00
prompts Re-point paths for the ~ reorganisation (home-tidy) 2026-09-11 19:55:43 +02:00
scripts Re-point paths for the ~ reorganisation (home-tidy) 2026-09-11 19:55:43 +02:00
steam_backlog_enforcer pylint: fold the remaining split-era duplicates back into single owners 2026-09-12 20:49:12 +02:00
web Re-point paths for the ~ reorganisation (home-tidy) 2026-09-11 19:55:43 +02:00
.gitignore Add CI-mirror pre-push gate + requirements-sync check 2026-07-11 17:47:14 +02:00
.mcp.json Add MCP server exposing the enforcer to Claude Code 2026-07-10 21:05:17 +02:00
.pre-commit-config.yaml Import split-out names from the modules that own them; drop the four lazy facades 2026-09-12 20:22:44 +02:00
AGENTS.md Adopt the four markdown namespaces and gate them 2026-08-24 15:54:34 +02:00
CLAUDE.md Adopt the four markdown namespaces and gate them 2026-08-24 15:54:34 +02:00
install.sh Re-point paths for the ~ reorganisation (home-tidy) 2026-09-11 19:55:43 +02:00
pyproject.toml Import split-out names from the modules that own them; drop the four lazy facades 2026-09-12 20:22:44 +02:00
README.md Add MCP server exposing the enforcer to Claude Code 2026-07-10 21:05:17 +02:00
requirements.txt Re-point paths for the ~ reorganisation (home-tidy) 2026-09-11 19:55:43 +02:00
run.sh feat: add block-gaming command (Stage 4) + guard-lib migration cleanup 2026-07-04 11:45:54 +02:00
steam-backlog-enforcer-web.service Stop the web UI serving numbers the enforcer is not applying 2026-08-29 23:39:40 +02:00
steam-backlog-enforcer.service Add a daily gaming-time budget with a binary-level cutoff 2026-08-04 20:00:08 +02:00
TODO-file-length-250.md Re-point paths for the ~ reorganisation (home-tidy) 2026-09-11 19:55:43 +02:00

Steam Backlog Enforcer

Forces you to 100% complete one Steam game at a time before moving on.

Features

  • Achievement tracking: Picks the next game by shortest HLTB completionist time
  • Store blocking: Blocks store.steampowered.com via /etc/hosts
  • Game uninstalling: Removes all installed games except the assigned one
  • Process enforcement: Kills unauthorized game processes
  • Tampering detection: Detects achievement unlocks on non-assigned games
  • HLTB integration: Estimates completion time with persistent cache

Setup

python -m python_pkg.steam_backlog_enforcer.main setup

Commands

Command Description
scan Scan library, fetch HLTB data, assign game
check Check if assigned game is complete
status Show current assignment and blocking
list List incomplete games from snapshot
skip Skip the currently assigned game
enforce Run enforcer (block, uninstall, kill)
unblock Remove store blocking
reset Reset all state
installed List currently installed Steam games
uninstall Interactively uninstall non-assigned games
setup First-time configuration

Enforce mode

sudo python -m python_pkg.steam_backlog_enforcer.main enforce

This will:

  1. Block Steam store in /etc/hosts
  2. Uninstall all games except the assigned one
  3. Continuously kill any unauthorized game processes

Game Uninstall

Directly removes appmanifest files and game directories from ~/.local/share/Steam/steamapps/. Preserves Proton versions and Steam Linux Runtime.

python -m python_pkg.steam_backlog_enforcer.main uninstall

MCP server (Claude Code integration)

The enforcer exposes an MCP server (steam_backlog_enforcer._mcp) so Claude Code and its subagents can query the backlog and drive it through typed tools.

  • Read tools: get_dataset, get_status, get_stats, list_backlog.
  • Gated write tools: pick_manual, block_gaming — each defaults to a dry-run preview; pass confirm=true to actually apply. These write tools must never be added to a permission allowlist (a subagent could otherwise bypass the human confirmation).

The mcp SDK is an optional dependency (pip install -e '.[mcp]'), kept out of the CLI/systemd system-python path. One-time setup of the dedicated venv that Claude Code spawns:

./scripts/setup_mcp.sh

Registration lives in the checked-in .mcp.json (project scope). Restart Claude Code in this repo and approve the project MCP-server prompt for it to load. Verify with claude mcp list.