steam-backlog-enforcer/steam_backlog_enforcer/_owned_apps_cache.py
Krzysztof kuhy Rudnicki 356530a01c
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Grade against 3.14 too, not just run on it
`requires-python` and the CI pin already said 3.14, but ruff, mypy and pylint
were still grading against 3.10 -- three tools judging an interpreter nothing
runs any more, and ruff withholding the pyupgrade fixes that only become safe
at the newer target. `pin_ci_python.py` rewrites exactly these three knobs.

What the stale target was hiding: `datetime.timezone.utc` where `datetime.UTC`
is now correct (UP017), `socket.timeout` where `TimeoutError` is (UP041),
deprecated `typing` imports (UP035), PEP 695 `type` aliases (UP040), and ruff's
stable formatter applying PEP 758 -- `except (A, B):` becomes `except A, B:`.
That last one makes the source 3.14-only at the syntax level, which is what
`requires-python = ">=3.14"` already promised; kuhy chose it deliberately over
holding ruff a release back (2026-08-29).

ruff, ruff-format, mypy --strict and pylint all clean at the new target. The
two modified web/ TypeScript files are another session's in-flight work and
are deliberately left unstaged.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SfnJmxxsZ534AKk16rC2Gr
2026-08-29 11:44:25 +02:00

122 lines
4.3 KiB
Python

"""Cached lookup of the Steam account's full owned-app list.
Split out of :mod:`steam_backlog_enforcer._enforce_loop` to keep both files
under the 250-line cap. The enforce loop runs every 3s but the owned-games
list changes rarely, so it is cached on disk with a TTL rather than re-fetched
from the Steam Web API each pass.
"""
from __future__ import annotations
import json
import logging
import time
from typing import Any
from steam_backlog_enforcer.config import (
CONFIG_DIR,
Config,
_atomic_write,
load_snapshot,
)
from steam_backlog_enforcer.steam_api import SteamAPIClient
logger = logging.getLogger(__name__)
_OWNED_IDS_CACHE_FILE = CONFIG_DIR / "owned_app_ids_cache.json"
_OWNED_IDS_CACHE_TTL_SECONDS = 3600
def _load_owned_app_ids_cache(steam_id: str) -> list[int] | None:
"""Return fresh cached owned app IDs for this steam_id, if available."""
if not steam_id or not _OWNED_IDS_CACHE_FILE.exists():
return None
try:
data: dict[str, Any] = json.loads(
_OWNED_IDS_CACHE_FILE.read_text(encoding="utf-8")
)
except json.JSONDecodeError, OSError, ValueError:
return None
cached_steam_id = str(data.get("steam_id", ""))
if cached_steam_id != steam_id:
return None
fetched_at = float(data.get("fetched_at", 0.0) or 0.0)
age = time.time() - fetched_at
if age > _OWNED_IDS_CACHE_TTL_SECONDS:
return None
raw_ids = data.get("app_ids", [])
if not isinstance(raw_ids, list):
return None
return [int(app_id) for app_id in raw_ids]
def _save_owned_app_ids_cache(steam_id: str, app_ids: list[int]) -> None:
"""Persist owned app IDs cache for this steam_id."""
payload = {
"steam_id": steam_id,
"fetched_at": time.time(),
"app_ids": app_ids,
}
_atomic_write(_OWNED_IDS_CACHE_FILE, json.dumps(payload, indent=2) + "\n")
# ──────────────────────────────────────────────────────────────
# Helpers
# ──────────────────────────────────────────────────────────────
def get_all_owned_app_ids(config: Config) -> list[int]:
"""Get all owned game app IDs from Steam API plus snapshot fallback.
Snapshot data contains only games with achievements, so API data is the
primary source for library hiding. Snapshot IDs are merged in to keep
behavior resilient when the API result is partial.
"""
snapshot = load_snapshot() or []
snapshot_ids = [int(d["app_id"]) for d in snapshot if "app_id" in d]
cached_ids = _load_owned_app_ids_cache(config.steam_id)
if cached_ids is not None:
merged_ids: list[int] = []
seen: set[int] = set()
for app_id in [*cached_ids, *snapshot_ids]:
if app_id in seen:
continue
seen.add(app_id)
merged_ids.append(app_id)
logger.info("Using cached Steam owned IDs (%d entries).", len(cached_ids))
return merged_ids
try:
client = SteamAPIClient(config.steam_api_key, config.steam_id)
owned = client.get_owned_games()
api_ids = [int(g["appid"]) for g in owned if "appid" in g]
_save_owned_app_ids_cache(config.steam_id, api_ids)
merged_ids: list[int] = []
seen: set[int] = set()
for app_id in [*api_ids, *snapshot_ids]:
if app_id in seen:
continue
seen.add(app_id)
merged_ids.append(app_id)
except OSError, RuntimeError, ValueError:
if snapshot_ids:
return snapshot_ids
logger.warning("Could not fetch owned game list for hiding.")
return []
else:
return merged_ids
# ──────────────────────────────────────────────────────────────
# Enforce mode (daemon loop)
# ──────────────────────────────────────────────────────────────
# How often the enforce loop runs (seconds).