mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-11 14:27:33 +01:00
`requires-python` and the CI pin already said 3.14, but ruff, mypy and pylint were still grading against 3.10 -- three tools judging an interpreter nothing runs any more, and ruff withholding the pyupgrade fixes that only become safe at the newer target. `pin_ci_python.py` rewrites exactly these three knobs. What the stale target was hiding: `datetime.timezone.utc` where `datetime.UTC` is now correct (UP017), `socket.timeout` where `TimeoutError` is (UP041), deprecated `typing` imports (UP035), PEP 695 `type` aliases (UP040), and ruff's stable formatter applying PEP 758 -- `except (A, B):` becomes `except A, B:`. That last one makes the source 3.14-only at the syntax level, which is what `requires-python = ">=3.14"` already promised; kuhy chose it deliberately over holding ruff a release back (2026-08-29). ruff, ruff-format, mypy --strict and pylint all clean at the new target. The two modified web/ TypeScript files are another session's in-flight work and are deliberately left unstaged. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SfnJmxxsZ534AKk16rC2Gr
122 lines
4.3 KiB
Python
122 lines
4.3 KiB
Python
"""Cached lookup of the Steam account's full owned-app list.
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Split out of :mod:`steam_backlog_enforcer._enforce_loop` to keep both files
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under the 250-line cap. The enforce loop runs every 3s but the owned-games
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list changes rarely, so it is cached on disk with a TTL rather than re-fetched
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from the Steam Web API each pass.
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"""
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from __future__ import annotations
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import json
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import logging
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import time
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from typing import Any
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from steam_backlog_enforcer.config import (
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CONFIG_DIR,
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Config,
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_atomic_write,
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load_snapshot,
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)
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from steam_backlog_enforcer.steam_api import SteamAPIClient
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logger = logging.getLogger(__name__)
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_OWNED_IDS_CACHE_FILE = CONFIG_DIR / "owned_app_ids_cache.json"
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_OWNED_IDS_CACHE_TTL_SECONDS = 3600
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def _load_owned_app_ids_cache(steam_id: str) -> list[int] | None:
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"""Return fresh cached owned app IDs for this steam_id, if available."""
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if not steam_id or not _OWNED_IDS_CACHE_FILE.exists():
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return None
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try:
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data: dict[str, Any] = json.loads(
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_OWNED_IDS_CACHE_FILE.read_text(encoding="utf-8")
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)
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except json.JSONDecodeError, OSError, ValueError:
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return None
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cached_steam_id = str(data.get("steam_id", ""))
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if cached_steam_id != steam_id:
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return None
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fetched_at = float(data.get("fetched_at", 0.0) or 0.0)
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age = time.time() - fetched_at
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if age > _OWNED_IDS_CACHE_TTL_SECONDS:
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return None
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raw_ids = data.get("app_ids", [])
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if not isinstance(raw_ids, list):
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return None
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return [int(app_id) for app_id in raw_ids]
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def _save_owned_app_ids_cache(steam_id: str, app_ids: list[int]) -> None:
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"""Persist owned app IDs cache for this steam_id."""
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payload = {
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"steam_id": steam_id,
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"fetched_at": time.time(),
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"app_ids": app_ids,
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}
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_atomic_write(_OWNED_IDS_CACHE_FILE, json.dumps(payload, indent=2) + "\n")
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# ──────────────────────────────────────────────────────────────
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# Helpers
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# ──────────────────────────────────────────────────────────────
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def get_all_owned_app_ids(config: Config) -> list[int]:
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"""Get all owned game app IDs from Steam API plus snapshot fallback.
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Snapshot data contains only games with achievements, so API data is the
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primary source for library hiding. Snapshot IDs are merged in to keep
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behavior resilient when the API result is partial.
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"""
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snapshot = load_snapshot() or []
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snapshot_ids = [int(d["app_id"]) for d in snapshot if "app_id" in d]
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cached_ids = _load_owned_app_ids_cache(config.steam_id)
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if cached_ids is not None:
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merged_ids: list[int] = []
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seen: set[int] = set()
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for app_id in [*cached_ids, *snapshot_ids]:
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if app_id in seen:
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continue
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seen.add(app_id)
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merged_ids.append(app_id)
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logger.info("Using cached Steam owned IDs (%d entries).", len(cached_ids))
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return merged_ids
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try:
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client = SteamAPIClient(config.steam_api_key, config.steam_id)
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owned = client.get_owned_games()
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api_ids = [int(g["appid"]) for g in owned if "appid" in g]
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_save_owned_app_ids_cache(config.steam_id, api_ids)
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merged_ids: list[int] = []
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seen: set[int] = set()
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for app_id in [*api_ids, *snapshot_ids]:
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if app_id in seen:
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continue
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seen.add(app_id)
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merged_ids.append(app_id)
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except OSError, RuntimeError, ValueError:
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if snapshot_ids:
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return snapshot_ids
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logger.warning("Could not fetch owned game list for hiding.")
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return []
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else:
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return merged_ids
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# ──────────────────────────────────────────────────────────────
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# Enforce mode (daemon loop)
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# ──────────────────────────────────────────────────────────────
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# How often the enforce loop runs (seconds).
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