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The 82-line ENEMY_SPECS table and its kind unions are data, not vocabulary -- that is the block you edit to balance the game. Moved to enemies.ts (143). statusKinds.ts (25) is not cosmetic: enemy specs name the status they inflict and the survivor carries seconds-remaining per status, so leaving StatusKind in types.ts would have made types.ts and enemies.ts mutually dependent. It imports nothing, so the graph is statusKinds <- enemies <- types. 14 files repointed by script rather than by hand, splitting each types import across the three owning modules by symbol. The tests cannot catch a mistyped stat -- they assert behaviour, not the balance table, so a wrong enemy hp passes 160 tests at 100% coverage. Checked separately: 191 numeric pairs before, 191 after, compared as sorted multisets, identical. check and build both pass; bundle 210.11 kB, same as baseline. No reverse_survivors file is over the 250-line cap now. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011w2Pj4Ek3ZNMQVYcFHgXDY |
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| explanations | ||
| superpowers | ||
| app-split-recipes.md | ||
| device-owner-wipe-checklist.md | ||
| dns-filtering-parked.md | ||
| mcp-shortlist.html | ||
| python-split-recipes.md | ||
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