testsAndMisc/docs/superpowers
Krzysztof kuhy Rudnicki c2760ef5e3 Split reverse_survivors types.ts 295 -> 157 + roster + statuses
The 82-line ENEMY_SPECS table and its kind unions are data, not vocabulary --
that is the block you edit to balance the game. Moved to enemies.ts (143).

statusKinds.ts (25) is not cosmetic: enemy specs name the status they inflict
and the survivor carries seconds-remaining per status, so leaving StatusKind
in types.ts would have made types.ts and enemies.ts mutually dependent. It
imports nothing, so the graph is statusKinds <- enemies <- types.

14 files repointed by script rather than by hand, splitting each types import
across the three owning modules by symbol.

The tests cannot catch a mistyped stat -- they assert behaviour, not the
balance table, so a wrong enemy hp passes 160 tests at 100% coverage. Checked
separately: 191 numeric pairs before, 191 after, compared as sorted multisets,
identical. check and build both pass; bundle 210.11 kB, same as baseline.

No reverse_survivors file is over the 250-line cap now.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011w2Pj4Ek3ZNMQVYcFHgXDY
2026-08-17 09:57:26 +02:00
..
contracts Split reverse_survivors types.ts 295 -> 157 + roster + statuses 2026-08-17 09:57:26 +02:00
evidence Split reverse_survivors types.ts 295 -> 157 + roster + statuses 2026-08-17 09:57:26 +02:00
memory style(prettier): apply markdown/json formatting updates 2026-05-07 22:08:00 +02:00
plans feat(phone-focus): add recovery workflow, automation scripts, and docs 2026-05-01 19:07:27 +02:00
sessions chore(agent): add governance checks and artifact workflow scaffolding 2026-05-07 22:03:43 +02:00
specs Bring every markdown file under the cap 2026-08-16 19:25:59 +02:00
workflows chore(agent): add governance checks and artifact workflow scaffolding 2026-05-07 22:03:43 +02:00