CLAUDE.md 925 -> 165. 789 of those lines were a verbatim paste of upstream's flutter/flutter rules.md -- 85% of an always-loaded file given over to a document nobody edits. It moves to five topic files under docs/, linked rather than @-imported: inlining it back would pass the cap while keeping it in context on every turn, which is the cost the cap exists to remove. Every `###`/`####` heading in the upstream block survives the split; the two that do not are its own wrapper headings, replaced by the per-file titles (verified by diffing the sorted heading lists). desktop-performance-findings.md 278 -> 73 + 216. It was already narratively two-part; the author signposted "Part 2" explicitly at the seam. Also updates two things that had drifted: the suite is 313 tests at 100% coverage (not 238), and Conventions now documents the cap, where the gate lives, and the two patterns used to split without breaking callers (re-export barrels, and `part` files where a private State must stay in one library). `bash ~/utils/scripts/check_file_length.sh --all` now exits 0. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
6.6 KiB
Flutter AI rules — Code generation, testing, theming and assets
Code generation, the testing guidance, and the visual-design, theming and asset rules.
Verbatim from flutter/flutter docs/rules/rules.md, split across four files only to keep each under the repo's 250-line cap. Re-fetch periodically to stay current; do not hand-edit.
-
Build Runner: If the project uses code generation, ensure that
build_runneris listed as a dev dependency inpubspec.yaml. -
Code Generation Tasks: Use
build_runnerfor all code generation tasks, such as forjson_serializable. -
Running Build Runner: After modifying files that require code generation, run the build command:
dart run build_runner build --delete-conflicting-outputs
Testing
- Running Tests: To run tests, use the
run_teststool if it is available, otherwise useflutter test. - Unit Tests: Use
package:testfor unit tests. - Widget Tests: Use
package:flutter_testfor widget tests. - Integration Tests: Use
package:integration_testfor integration tests. - Assertions: Prefer using
package:checksfor more expressive and readable assertions over the defaultmatchers.
Testing Best practices
- Convention: Follow the Arrange-Act-Assert (or Given-When-Then) pattern.
- Unit Tests: Write unit tests for domain logic, data layer, and state management.
- Widget Tests: Write widget tests for UI components.
- Integration Tests: For broader application validation, use integration tests to verify end-to-end user flows.
- integration_test package: Use the
integration_testpackage from the Flutter SDK for integration tests. Add it as adev_dependencyinpubspec.yamlby specifyingsdk: flutter. - Mocks: Prefer fakes or stubs over mocks. If mocks are absolutely
necessary, use
mockitoormocktailto create mocks for dependencies. While code generation is common for state management (e.g., withfreezed), try to avoid it for mocks. - Coverage: Aim for high test coverage.
Visual Design & Theming
- UI Design: Build beautiful and intuitive user interfaces that follow modern design guidelines.
- Responsiveness: Ensure the app is mobile responsive and adapts to different screen sizes, working perfectly on mobile and web.
- Navigation: If there are multiple pages for the user to interact with, provide an intuitive and easy navigation bar or controls.
- Typography: Stress and emphasize font sizes to ease understanding, e.g., hero text, section headlines, list headlines, keywords in paragraphs.
- Background: Keep backgrounds flat and simple — no noise texture or
gradients. Follow the
unified-design-systemskill (safe-design-rules rule 17: simple-on-complex); let content and typography carry visual interest instead of background texture. - Shadows: Follow the
unified-design-systemskill's shadow policy: no shadows at all in dark UI (differentiate elevation with lighter surface fills, not shadows); in light UI, shadows are for floating/overlay elements only (menus, dialogs), never for inline cards, and never mixed with a border on the same surface. - Icons: Incorporate icons to enhance the user’s understanding and the logical navigation of the app.
- Interactive Elements: Buttons/controls signal state via color and fill
changes, not a "glow" shadow — one depth technique per surface, per
unified-design-system.
Theming
-
Centralized Theme: Define a centralized
ThemeDataobject to ensure a consistent application-wide style. -
Light and Dark Themes: Implement support for both light and dark themes, ideal for a user-facing theme toggle (
ThemeMode.light,ThemeMode.dark,ThemeMode.system). -
Color Scheme Generation: Do NOT use
ColorScheme.fromSeedfor this app's palette — it can't reproduce hand-picked values exactly. BuildThemeDatafrom explicitColorScheme.dark(...)/.light(...)using the frozen, identical-everywhere tokens in theunified-design-systemskill (~/.claude/skills/unified-design-system/references/tokens.md).final ThemeData lightTheme = ThemeData( colorScheme: ColorScheme.fromSeed( seedColor: Colors.deepPurple, brightness: Brightness.light, ), // ... other theme properties ); -
Color Palette: Include a wide range of color concentrations and hues in the palette to create a vibrant and energetic look and feel.
-
Component Themes: Use specific theme properties (e.g.,
appBarTheme,elevatedButtonTheme) to customize the appearance of individual Material components. -
Custom Fonts: For custom fonts, use the
google_fontspackage. Define aTextThemeto apply fonts consistently.// 1. Add the dependency // flutter pub add google_fonts // 2. Define a TextTheme with a custom font final TextTheme appTextTheme = TextTheme( displayLarge: GoogleFonts.oswald(fontSize: 57, fontWeight: FontWeight.bold), titleLarge: GoogleFonts.roboto(fontSize: 22, fontWeight: FontWeight.w500), bodyMedium: GoogleFonts.openSans(fontSize: 14), );
Assets and Images
-
Image Guidelines: If images are needed, make them relevant and meaningful, with appropriate size, layout, and licensing (e.g., freely available). Provide placeholder images if real ones are not available.
-
Asset Declaration: Declare all asset paths in your
pubspec.yamlfile.flutter: uses-material-design: true assets: - assets/images/ -
Local Images: Use
Image.assetfor local images from your asset bundle.Image.asset('assets/images/placeholder.png') -
Network images: Use NetworkImage for images loaded from the network.
-
Cached images: For cached images, use NetworkImage a package like
cached_network_image. -
Custom Icons: Use
ImageIconto display an icon from anImageProvider, useful for custom icons not in theIconsclass. -
Network Images: Use
Image.networkto display images from a URL, and always includeloadingBuilderanderrorBuilderfor a better user experience.// When using network images, always provide an errorBuilder. Image.network( 'https://picsum.photos/200/300', loadingBuilder: (context, child, progress) { if (progress == null) return child; return const Center(child: CircularProgressIndicator()); }, errorBuilder: (context, error, stackTrace) { return const Icon(Icons.error); }, )