`Clock` and a seeded mulberry32 RNG had each been reimplemented across the game and web repos -- Clock twice (konbini-67, iron-and-anvil, doc comments near-verbatim), the RNG four times. None of it is UI, so no existing shared package owned it: `web_ui` ships `tokens.css` and React components, and a game importing a UI package to get a seeded RNG is exactly the coupling that makes people vendor their own copy instead. The RNG deliberately exports **two** interfaces rather than reconciling them into one. konbini-67 threaded mutable state through free functions; sims3-clone and europe-county-map returned an object of closures. The sequence is the contract here -- these repos have seeded tests and "same seed -> identical world" guarantees, so changing how many times a helper advances the generator silently re-rolls every saved world. A shared package that did that would be worse than the duplication it replaces. The core is shared, so both interfaces yield the same float sequence; that is asserted, not assumed. `rng.test.ts` pins the first five floats for seed 12345, captured from the pre-extraction konbini-67 implementation rather than from this one -- a golden test generated from the code under test only asserts that the code matches itself. It earned its place immediately: the first constants I wrote came from a truncated `toFixed(9)` probe and the test failed, which is precisely the class of silent precision drift it exists to catch. `hotline3d` is not a consumer and should not become one. Its generator uses `%` and `Math.trunc` where mulberry32 uses `>>>`/`>>`; measured, it emits a different sequence, so adopting this package would change its output. 29 tests, 100% branch/function/line/statement coverage, type-aware eslint, and a committed dist/ with a CI freshness check -- the same bar web_ui holds. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U4Rj3s7K2qzrLNgJqqPhno
3.2 KiB
@kuhyx/ts-core
Framework-free TypeScript utilities shared across kuhy's games and web apps.
Deliberately no React and no CSS — those live in
@kuhyx/web-ui. A game that needs a seeded RNG should not have
to install a UI package to get one; that coupling is what makes people vendor
their own copy instead, which is how these ended up duplicated four ways.
Install
pnpm only. npm cannot install a subdirectory of a git repo — it ignores
the &path: key, looks for package.json at the repo root and fails with
ENOENT. Every consumer of this package must be on pnpm.
// package.json
"dependencies": {
"@kuhyx/ts-core": "github:kuhyx/utils#ts_core-v0.1.0&path:/ts_core"
}
What it ships
| Export | Notes |
|---|---|
Clock, createRealClock, realClock, createManualClock, ManualClock |
Injectable time source, so real-time mechanics are driven by a scripted clock in tests instead of racing the wall clock. |
Rng, createRng, nextFloat, nextInt, nextChance, pick |
Seeded mulberry32, free-function style over mutable state. |
SeededRng, createSeededRng |
The same core, closure style. |
Why the RNG has two interfaces
The repos that had grown their own copy did not agree on shape: konbini-67
used mutable state plus free functions (nextFloat(rng)); sims3-clone and
europe-county-map returned an object of closures (rng.next() / rng.float()).
Both ship here rather than being reconciled into one, because the sequence is the contract. These repos have seeded tests and "same seed → identical world" guarantees, so changing how many times a helper advances the generator silently re-rolls every saved world. A shared package that did that would be worse than the duplication it replaced.
The generator core is identical in both, so a given seed produces the same float sequence whichever interface you use — asserted in the tests.
int is inclusive of both bounds, matching sims3-clone and europe-county-map.
konbini-67's local helper took a single exclusive max; it maps to
nextInt(rng, 0, max - 1).
The golden-sequence test
rng.test.ts pins the first five floats for seed 12345, captured from the
pre-extraction konbini-67 implementation. If that test fails, the shared
core has stopped reproducing the sequence every consumer's saved seeds depend
on. Regenerating those constants to make a failure go away defeats the entire
point of the test — fix the code instead.
hotline3d is deliberately not a consumer
hotline3d/hotline-kernel/src/core/rng.ts looks like the same generator but
uses % and Math.trunc where mulberry32 uses >>>/>>. Measured, it
produces a different sequence — so adopting this package would change its
generated output. Left alone on purpose.
Commands
pnpm install
pnpm test # vitest
pnpm coverage # 100% branches/functions/lines/statements, enforced
pnpm lint # tsc --noEmit + eslint (type-aware, strict)
pnpm build # tsc -> dist/ (ESM + .d.ts), committed to the tag
dist/ is committed, like web_ui's: Vite does not transpile dependencies,
so a consumer would otherwise need per-repo bundler config. CI fails if the
committed dist/ does not match a fresh build.