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53 lines
1.3 KiB
C
53 lines
1.3 KiB
C
#include "game_struct.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#include <string.h>
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Field** allocateMemory(GameState Game)
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{
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//This for loop assigns pointers from our array of pointer
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// to the beginning of memory blocks with size of Field struct
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// There are board_width number of smaller memory blocks
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// And board_height number of bigger memory blocks
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Game.board = (Field **)malloc(Game.board_height * sizeof(Field*));
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for(int i = 0; i < Game.board_height; i++)
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{
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Game.board[i] = (Field*)malloc(Game.board_width*sizeof(Field));
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}
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return Game.board;
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}
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Field** randomizeFields(GameState Game)
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{
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srand(time(0));
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for(int i = 0; i < Game.board_height; i++)
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{
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for(int j = 0; j < Game.board_width; j++)
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{
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Game.board[i][j].fish_no = rand() % 3 + 1;
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//upside of this method
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// is that it does not change the way we refer to this array
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// later on in the program
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Game.board[i][j].player_no = 0;
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}
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}
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return Game.board;
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}
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char** generateCommandLine(GameState Game, int argc)
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{
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int i;
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Game.command_line = (char **)malloc(argc * sizeof(char*));
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for(i = 0; i < argc; i++)
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{
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Game.command_line[i] = (char*)malloc(30 *sizeof(char));
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}
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return Game.command_line;
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}
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