Commit Graph

181 Commits

Author SHA1 Message Date
79e5e9fc26 shadow: fail closed instead of raising on unreadable lock/fact inputs
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The enforce loop has no per-tick guard, so an OSError/ValueError from
paused_by or read_now would crash-loop the daemon and stop enforced
billing. Such a tick now bills shadow time unpaused (Q8) and logs a warning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
2026-10-19 12:50:41 +02:00
4cf77b61c6 web deps: @tanstack/react-query 5.104.4, @tanstack/react-router 1.170.45
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
2026-10-19 12:44:33 +02:00
e82ddd9a4b playtime: shadow leisure billing (C4); /proc scan from leisure_watch
The enforcer now imports the Steam/launcher/counted-process scan from
leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops
its own copies (_playtime_procs, _counted_procs, _total_block_launchers and
enforcer's two scanners). Every counted-process read passes
config.CONFIG_FILE explicitly, as before.

Each tick also bills a shadow leisure budget beside the enforced one, from
the same incoming stamp and delta clamp, before accumulate: paused (held
gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game,
a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills
shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is
earned_time.resolve(leisure=True) from the same answers, held as a same-day
high-water mark. Not billed under a total block. Shadow verdict changes go
to budget.jsonl as shadow_change (the live game view skips them); /api/budget
and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff,
warnings and existing log records are unchanged.

Also fixes two tests that assumed earned_time < 0.14 internals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
2026-10-19 12:37:01 +02:00
5e1fc16ea6 deps: earned_time 0.14.0 (leisure shadow pricing; enforced output unchanged)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
2026-10-19 12:20:17 +02:00
a09f08701a playtime: drop the Fri-Mon carry-over; log budget on change only
A Sunday ran past the 6.0h the i3 bar showed: 2h47m of Saturday's
leftover was carried into the budget the cutoff used, and the 3-second
"Gaming budget" journal line omitted it. Unspent time is now dropped at
06:00 every day; load_state takes a legacy ledger's share back out of
today's high-water mark. The budget line logs only on change (was 25k
lines/day), fired warnings are logged, and budget.jsonl records carry
budget_seconds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015PrwCnQouKTF4EUMENMxnG
2026-10-18 21:37:29 +02:00
157365ff48 deps: earned_time 0.13.2 (unified ladder from 2026-10-18)
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 18:25:44 +02:00
e491c8102d deps: earned_time 0.13.1 (sick day = 20:00 + gaming pay)
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 17:42:34 +02:00
4745dca0d2 web: sync package-lock.json with the vitest/eslint bump (CI uses npm ci)
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 17:04:12 +02:00
a7c0c32417 web deps: vitest 5.0.5, @vitest/coverage-v8 5.0.5, eslint 10.13.0
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 17:01:30 +02:00
ec6a0ff74d deps: earned_time 0.12.0 (shutdown rungs equal gaming pay from 2026-10-18)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 16:53:03 +02:00
7ed4d8306c deps: earned-time 0.11.0 (freshness gate)
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-16 15:28:21 +02:00
d6287295f5 deps: bump node 24.22.0, ruff 0.17.1, pre-commit 4.7.0, web deps (freshness gate)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-16 15:24:36 +02:00
c31ae2170f fix: fast install ignores other downloads; install offers any allowed game
- Fast install no longer refuses while Steam downloads something else:
  the installer leaves via `steam -shutdown`, which Steam resumes from.
  Only a running game still refuses.
- Non-daemon detached runs (web jobs) wait for the installer with the
  same stall reaper the daemon uses, and log to a per-uid file: the
  shared root-owned log made every job spawn raise.
- `install` offers every allowed game that is not fully installed
  (assignment + manual picks), so a skipped fast install can be started
  later; it takes over Steam's slow download.
- Uninstall progress names only removed games; protected runtimes are
  logged as kept instead of appearing as the last "uninstalled" item.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017fHzMuPSHq68S2AcPqGe3Q
2026-10-16 15:21:00 +02:00
2735c00716 deps: bump @tanstack/react-query 5.104.2 (freshness gate)
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Claude-Session: https://claude.ai/code/session_01E57caQF4KXwEvqEnKtJiHM

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-12 21:48:48 +02:00
76e8592225 deps: bump @tanstack/react-router 1.170.42, @types/node 26.6.5 (freshness gate)
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-12 21:39:57 +02:00
49b4cfc3e6 deps: earned-time 0.10.0 (tutor quota per weekday: Tue-Thu 15, Mon/Fri 30, Sat/Sun 50 min)
Claude-Session: https://claude.ai/code/session_01E57caQF4KXwEvqEnKtJiHM

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-12 21:21:14 +02:00
410c82d08b earned_time 0.9.0: tutor earner renamed automation -> tutor
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Pins bumped at all four sites. aiohttp 3.14.5, pylint 4.1.3 (freshness gate).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YADHKXzZhhePzQ2rNoXFcK
2026-10-12 16:40:26 +02:00
1c4c77c6a3 chore: add MIT LICENSE
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 18:12:51 +02:00
a9ca4a4ee7 serve runs unconfigured (fresh installs could not reach web Setup); web control UI finished
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 19:22:17 +02:00
f75dcd09e2 tests: block real kills/Steam spawns (a stale demo test killed the live game); enforce --demo is budget-only
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 19:15:11 +02:00
c518c44177 deps: earned_time 0.8.0 (per-minute tutor credit), fix stale 15-minute block comments
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 18:22:04 +02:00
e4c61442c2 buy-dlc: fixed-length phrase the daemon accepts (was an unfillable {minutes} slot)
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2026-10-10 16:11:32 +02:00
341bc784ac web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 16:07:42 +02:00
fcca4e946b TODO: log the day-to-day carry in the gaming budget line (from the tutor-cutover handoff)
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2026-10-10 09:18:10 +02:00
3c49c9a133 deps: earned_time 0.6.1 (tutor cutover), ruff 0.17.0 (CPY001 ignored: no copyright policy)
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 08:23:34 +02:00
7ec94f6e4a earned_time 0.6.0: maturity-aware penalty start (first_credits), pin v0.6.0
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 21:42:59 +02:00
51285d60b7 earned_time 0.5.0: per-day registry consumer (registry_for), pin v0.5.0
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-09 21:13:12 +02:00
405f3f3d94 deps: vite 8.3.4, typescript-eslint 8.71.1, @vitejs/plugin-react 6.1.2
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018RHwVPyiiQMPh4M3JQwQku
2026-10-09 18:56:08 +02:00
eb47067617 budget: wake on screen-locker's log.json; stat stamps drop stale earner answers
The enforce loop now waits on an inotify watch of log.json's directory
(_file_wake, ctypes, no new dependency) instead of a plain sleep, so a
credited workout moves the gaming budget within the tick. Earner answers
(workout, LeetCode, reading) are memoised with the source file's
(inode, mtime_ns, size) stamp, so a rewritten file re-asks at once instead
of after the 60 s TTL. Any inotify setup or read failure warns and falls
back to the plain sleep; the stamp still catches the change next tick.

Tests: conftest stubs the wake factory and points workout_log_path at a
tmp path, so no test ever watches the real screen-locker tree.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018RHwVPyiiQMPh4M3JQwQku
2026-10-09 18:52:58 +02:00
9af0d76b4f pin earned-time-v0.4.0 (shutdown sleep ladder from 2026-10-10; gaming unchanged)
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earned_time 0.4.0 only changes shutdown resolution and adds the workout
ledger reader; every gaming_minutes this daemon reads is identical for every
input, so no code change here. Also brings aiohttp 3.14.4 and types-requests
2.33.0.20261006 to newest stable, which the dependency-freshness gate needs
before any commit to these manifests can land.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QrjUTo1yhgAsUUasdw4bpG
2026-10-09 10:43:56 +02:00
cf7a7482ca pin earned-time-v0.3.0 (registers the automation earner)
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-05 15:18:07 +02:00
e42189faa7 tests: wait on the stand-down latch instead of racing the 503
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2026-10-05 14:11:31 +02:00
25dc49363b deps: earned-time-v0.2.0 in requirements.txt and pre-commit (CI was on 0.1.0), jsdom 30.1.2
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-05 14:08:55 +02:00
7ab65ddbce budget: /api/budget lists every earned_time earner; pin earned-time-v0.2.0 (anki)
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-05 14:04:40 +02:00
d5b7ba91d7 restart safety: own scope for launched Steam, hold the day's budget, re-arm warnings after a raise
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2026-10-04 19:14:20 +02:00
66f204f641 budget: add the _ledger_earners module the registry migration imports
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-04 19:03:10 +02:00
c8bd9b21ff budget: resolve gaming time from the shared earned_time registry
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-04 19:01:27 +02:00
19c9f8d24f deps: regenerate package-lock.json for the eslint bump (npm ci was red)
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-04 18:15:32 +02:00
152f1bfc1f deps: websockets 17.2, eslint 10.12.0
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-04 17:51:42 +02:00
2be88453d5 repo contract: CLAUDE.md commands, test_changed, CI gate
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-04 17:18:00 +02:00
b0dfdd70c2 Stable bumps: mcp 2.3.0, pylint 4.1.2, @types/node 26.6.4
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-03 13:46:34 +02:00
8e19e2f5bf Timed store window that survives hosts reinstalls; whitelist exceptions stay visible
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-03 13:43:32 +02:00
6afa2b88cd Today's stable bumps: coverage, howlongtobeatpy, mypy, pylint, ruff and the web dev deps
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-02 21:12:06 +02:00
9586128163 Carry unspent Fri-Sun gaming time to the rest of the Fri-Mon block
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-02 21:07:49 +02:00
abf59d768b Reading hour from book-guard: +1h gaming, 8h cap; base 5h->4h from 2026-10-01
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-26 19:12:21 +02:00
ef998912fb Pin setup-uv to v10.2.0: the action publishes no moving v10 tag
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PhzaTAWtRfJk8gre6NLSka
2026-09-26 17:03:59 +02:00
b613400122 Cut CI wall-clock: uv installs, xdist tests, pre-commit split 3 ways
The slowest workflow took ~75 s: pip installs (~20 s each), a serial
1764-test pytest run (43 s), and one pre-commit job running mypy and pylint
back to back (49 s).

- Tests: setup-uv with a cached wheel store, pytest -n auto.
- pre-commit: mypy / pylint / everything else as three parallel matrix
  jobs, each with its own hook-env cache; installs only pre-commit plus the
  two imports the system hooks need instead of all of requirements.txt.

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PhzaTAWtRfJk8gre6NLSka
2026-09-26 17:01:27 +02:00
d99e87f5b1 Bump vitest and @vitest/coverage-v8 to 5.0.2
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Released today; the dependency-freshness gate blocked the push without it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PhzaTAWtRfJk8gre6NLSka
2026-09-26 16:48:16 +02:00
a191c8e459 Release a game after one new achievement instead of 100% completion
Requiring 100% locked the user onto one game for weeks, which proved
ineffective. The assignment and every manual pick now release as soon as one
achievement is unlocked after the game was assigned (Steam unlock_time vs the
pick's started_at / State.current_assigned_at).

- finished_app_ids still means 100% complete; a game released below 100% gets
  released_at plus a 7-day cooldown and returns to the pool.
- Next pick: least recently assigned first, then shortest HLTB time.
- Releasing never evicts: released/expired picks stay installed and playable
  until the user explicitly chooses another game (new pick-manual, or
  accepting the next assignment); with no replacement the current game stays.
- Tampering detection judges a released game by unlocks after its release.
- The daemon reloads every State field each tick so its sweep save cannot
  overwrite cooldowns or assignment times written by the CLI.
- State.load backfills assignment times once and persists them; load-time
  migrations moved to _state_migrations.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PhzaTAWtRfJk8gre6NLSka
2026-09-26 16:46:03 +02:00
bbc3853c67 Today's stable bumps: pylint, ruff and the web dev deps (jsdom, vite)
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-25 18:49:25 +02:00