Commit Graph

164 Commits

Author SHA1 Message Date
1c4c77c6a3 chore: add MIT LICENSE
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 18:12:51 +02:00
a9ca4a4ee7 serve runs unconfigured (fresh installs could not reach web Setup); web control UI finished
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 19:22:17 +02:00
f75dcd09e2 tests: block real kills/Steam spawns (a stale demo test killed the live game); enforce --demo is budget-only
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 19:15:11 +02:00
c518c44177 deps: earned_time 0.8.0 (per-minute tutor credit), fix stale 15-minute block comments
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 18:22:04 +02:00
e4c61442c2 buy-dlc: fixed-length phrase the daemon accepts (was an unfillable {minutes} slot)
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 16:11:32 +02:00
341bc784ac web control UI: all 24 commands in React, ctl.sock daemon, jobs, library browser; earned_time 0.7.0
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 16:07:42 +02:00
fcca4e946b TODO: log the day-to-day carry in the gaming budget line (from the tutor-cutover handoff)
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 09:18:10 +02:00
3c49c9a133 deps: earned_time 0.6.1 (tutor cutover), ruff 0.17.0 (CPY001 ignored: no copyright policy)
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 08:23:34 +02:00
7ec94f6e4a earned_time 0.6.0: maturity-aware penalty start (first_credits), pin v0.6.0
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2026-10-09 21:42:59 +02:00
51285d60b7 earned_time 0.5.0: per-day registry consumer (registry_for), pin v0.5.0
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-09 21:13:12 +02:00
405f3f3d94 deps: vite 8.3.4, typescript-eslint 8.71.1, @vitejs/plugin-react 6.1.2
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018RHwVPyiiQMPh4M3JQwQku
2026-10-09 18:56:08 +02:00
eb47067617 budget: wake on screen-locker's log.json; stat stamps drop stale earner answers
The enforce loop now waits on an inotify watch of log.json's directory
(_file_wake, ctypes, no new dependency) instead of a plain sleep, so a
credited workout moves the gaming budget within the tick. Earner answers
(workout, LeetCode, reading) are memoised with the source file's
(inode, mtime_ns, size) stamp, so a rewritten file re-asks at once instead
of after the 60 s TTL. Any inotify setup or read failure warns and falls
back to the plain sleep; the stamp still catches the change next tick.

Tests: conftest stubs the wake factory and points workout_log_path at a
tmp path, so no test ever watches the real screen-locker tree.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018RHwVPyiiQMPh4M3JQwQku
2026-10-09 18:52:58 +02:00
9af0d76b4f pin earned-time-v0.4.0 (shutdown sleep ladder from 2026-10-10; gaming unchanged)
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earned_time 0.4.0 only changes shutdown resolution and adds the workout
ledger reader; every gaming_minutes this daemon reads is identical for every
input, so no code change here. Also brings aiohttp 3.14.4 and types-requests
2.33.0.20261006 to newest stable, which the dependency-freshness gate needs
before any commit to these manifests can land.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QrjUTo1yhgAsUUasdw4bpG
2026-10-09 10:43:56 +02:00
cf7a7482ca pin earned-time-v0.3.0 (registers the automation earner)
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-05 15:18:07 +02:00
e42189faa7 tests: wait on the stand-down latch instead of racing the 503
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2026-10-05 14:11:31 +02:00
25dc49363b deps: earned-time-v0.2.0 in requirements.txt and pre-commit (CI was on 0.1.0), jsdom 30.1.2
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-05 14:08:55 +02:00
7ab65ddbce budget: /api/budget lists every earned_time earner; pin earned-time-v0.2.0 (anki)
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-05 14:04:40 +02:00
d5b7ba91d7 restart safety: own scope for launched Steam, hold the day's budget, re-arm warnings after a raise
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2026-10-04 19:14:20 +02:00
66f204f641 budget: add the _ledger_earners module the registry migration imports
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-04 19:03:10 +02:00
c8bd9b21ff budget: resolve gaming time from the shared earned_time registry
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2026-10-04 19:01:27 +02:00
19c9f8d24f deps: regenerate package-lock.json for the eslint bump (npm ci was red)
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2026-10-04 18:15:32 +02:00
152f1bfc1f deps: websockets 17.2, eslint 10.12.0
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2026-10-04 17:51:42 +02:00
2be88453d5 repo contract: CLAUDE.md commands, test_changed, CI gate
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2026-10-04 17:18:00 +02:00
b0dfdd70c2 Stable bumps: mcp 2.3.0, pylint 4.1.2, @types/node 26.6.4
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-03 13:46:34 +02:00
8e19e2f5bf Timed store window that survives hosts reinstalls; whitelist exceptions stay visible
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-03 13:43:32 +02:00
6afa2b88cd Today's stable bumps: coverage, howlongtobeatpy, mypy, pylint, ruff and the web dev deps
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-02 21:12:06 +02:00
9586128163 Carry unspent Fri-Sun gaming time to the rest of the Fri-Mon block
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-02 21:07:49 +02:00
abf59d768b Reading hour from book-guard: +1h gaming, 8h cap; base 5h->4h from 2026-10-01
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-26 19:12:21 +02:00
ef998912fb Pin setup-uv to v10.2.0: the action publishes no moving v10 tag
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PhzaTAWtRfJk8gre6NLSka
2026-09-26 17:03:59 +02:00
b613400122 Cut CI wall-clock: uv installs, xdist tests, pre-commit split 3 ways
The slowest workflow took ~75 s: pip installs (~20 s each), a serial
1764-test pytest run (43 s), and one pre-commit job running mypy and pylint
back to back (49 s).

- Tests: setup-uv with a cached wheel store, pytest -n auto.
- pre-commit: mypy / pylint / everything else as three parallel matrix
  jobs, each with its own hook-env cache; installs only pre-commit plus the
  two imports the system hooks need instead of all of requirements.txt.

No check was removed from CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PhzaTAWtRfJk8gre6NLSka
2026-09-26 17:01:27 +02:00
d99e87f5b1 Bump vitest and @vitest/coverage-v8 to 5.0.2
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Released today; the dependency-freshness gate blocked the push without it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PhzaTAWtRfJk8gre6NLSka
2026-09-26 16:48:16 +02:00
a191c8e459 Release a game after one new achievement instead of 100% completion
Requiring 100% locked the user onto one game for weeks, which proved
ineffective. The assignment and every manual pick now release as soon as one
achievement is unlocked after the game was assigned (Steam unlock_time vs the
pick's started_at / State.current_assigned_at).

- finished_app_ids still means 100% complete; a game released below 100% gets
  released_at plus a 7-day cooldown and returns to the pool.
- Next pick: least recently assigned first, then shortest HLTB time.
- Releasing never evicts: released/expired picks stay installed and playable
  until the user explicitly chooses another game (new pick-manual, or
  accepting the next assignment); with no replacement the current game stays.
- Tampering detection judges a released game by unlocks after its release.
- The daemon reloads every State field each tick so its sweep save cannot
  overwrite cooldowns or assignment times written by the CLI.
- State.load backfills assignment times once and persists them; load-time
  migrations moved to _state_migrations.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PhzaTAWtRfJk8gre6NLSka
2026-09-26 16:46:03 +02:00
bbc3853c67 Today's stable bumps: pylint, ruff and the web dev deps (jsdom, vite)
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-25 18:49:25 +02:00
f1c8f04287 Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-25 18:45:27 +02:00
30fcaacc5d Deduplicate snapshot loading, pick application and library hiding into shared helpers
require_snapshot_games / snapshot_game_name (_snapshot), apply_configured_pick (_actions) and hide_others_and_report (library_hider) replace copies spread across the CLI, MCP and stats paths. Tests retargeted to the new owners; test_main_pick_manual split to stay under 250 lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

Claude-Session: https://claude.ai/code/session_01D55DvFEHiwcPN59kwPqwiU
2026-09-25 18:44:07 +02:00
edfd486158 CI runs the vitest coverage bar; it only ran on pre-push before
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-20 22:12:24 +02:00
0b4e571eb0 Today's stable bumps: ruff and the web dev deps
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2026-09-20 21:26:57 +02:00
b857688316 pre-push is a 1-second stamp check; the suites moved to the manual stage
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-20 21:21:48 +02:00
5204415fea Bump coverage to 7.16.1
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Claude-Session: https://claude.ai/code/session_01SS8M5wk88nJTXxDWz61KKk
2026-09-14 21:37:19 +02:00
230706d686 Bump @testing-library/dom to 10.4.2
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SS8M5wk88nJTXxDWz61KKk
2026-09-14 21:36:36 +02:00
0f5d234ee0 Pass SDL_JOYSTICK_HIDAPI_LG4FF=0 to Steam so the G29 keeps force feedback
SDL3's HIDAPI lg4ff driver advertises an effect-status query it cannot
answer; BeamNG.drive 0.39 native treats the failed query as a dead effect
and the wheel goes limp (12k "Failed to get joystick3 FFB effect status"
lines per session). Steam's environment on this box is exactly this
allowlist, so the hint has to live here, not in /etc/environment.

The narrow hint only demotes the Logitech wheel to the kernel driver;
gamepads keep HIDAPI (rumble, LEDs over Bluetooth).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SS8M5wk88nJTXxDWz61KKk
2026-09-14 21:35:15 +02:00
f383325276 Bump @types/node to 26.5.1
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The pre-push CI mirror refused the previous push on this one pin.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015mLnUeoJ3mUwGRTowTUH6d
2026-09-13 10:57:02 +02:00
a5abb94d85 Keep Steam Runtime's logger out of the journal
Steam's srt-logger runs inside steam-backlog-enforcer.service's cgroup
and mirrors Steam's console into journald on its own — the DEVNULL
stderr the spawn already uses does not reach it, and the env carried
SRT_LOG_TO_JOURNAL=0, which is not the variable it reads. One boot on
2026-09-12 wrote 481k "joystick FFB effect status" lines (99% of the
journal) and evicted two weeks of history from a 300M journal, along
with the evidence for that night's curfew failure.

- desktop_env_args(): SRT_LOGGER_USE_JOURNAL=0, the variable srt-logger
  actually honours. Steam keeps its own logs/console-linux.txt.
- Unit: LogFilterPatterns for the two known flood patterns plus a
  per-unit rate limit, so a future Steam that ignores the variable still
  cannot take the journal with it.

The unit file is deployed and daemon-reloaded; the running service is
not restarted, because Steam is its child and a restart would kill a
live game. The env fix takes effect on the next enforcer start.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015mLnUeoJ3mUwGRTowTUH6d
2026-09-13 10:51:50 +02:00
2d45515665 pylint: fold the remaining split-era duplicates back into single owners
The 250-line split left function-sized copies behind: the confidence-only
batch fetch was the search half of _fetch_batch verbatim (now
_search_batch, and _SearchCtx carries one _HLTBExtras instead of two of
its dicts); the workout and LeetCode bonuses each had the same loopback
GET and answer cache (now _status_api); the poll-count refetch lived in
both _cmd_done and _polls_reporting (now refetch_poll_counts); the
candidate-selection prelude in both scanning and _scanning_assign; the
/etc/hosts rewrite loop in both block and unblock (now
rewrite_hosts_lines with a per-line rule); the timed HLTB fetch and its
rate line; and the whitelist constants each module only half used.
_hltb_cached's dead facade constants go too. Tests patch where the code
now lives.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HHCbkJWXHjtTUaqvnHRAqA
2026-09-12 20:49:12 +02:00
d6d9a2d1a6 pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
The pinned howlongtobeatpy (1.0.23) takes a user agent in
send_website_request_getcode and dropped parse_all_scripts; the call
still matched 1.0.20, which only worked because the deployed env was
behind its own pin. Now on the pinned API, and the env upgraded.

Three modules carried the same executable/path constant block since the
250-line split; it is _store_tools. Four carried the same "restore the
hours a refetch lost" loop; it is restore_prior_hours. Both detached
launches go through one helper that returns the process. Thirteen
try/except/else blocks are flat, dataclass fields come from
dataclasses.fields, and the rest are one-line fixes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HHCbkJWXHjtTUaqvnHRAqA
2026-09-12 20:31:27 +02:00
7323c896f6 Import split-out names from the modules that own them; drop the four lazy facades
Some checks are pending
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hltb, _cmd_done, _whitelist and _actions each kept a module __getattr__
that served names moved out in the 250-line split, via importlib to
dodge the resulting import cycle. pylint cannot see through that, and
graded every such import as no-name-in-module (26 of them). The 32
import statements now name the real module; with nothing left going
through the facades, they are gone.

Also the pylint hook on 4.0.8 with the source-only scope config, the
three implicit-booleaness disables the reference repos carry, the
http.server do_GET admission, and the third-party pins the hook was
missing (aiohttp, websockets, howlongtobeatpy). Gate still 8.0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HHCbkJWXHjtTUaqvnHRAqA
2026-09-12 20:22:44 +02:00
4783753b3f Re-point paths for the ~ reorganisation (home-tidy)
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Also bumps mcp 2.2.0, ruff 0.16.7, types-requests 2.33.0.20260906 and, in
web/, react 19.3.0, vitest 5.0.0 (+ coverage-v8), eslint 10.10.0,
typescript-eslint 8.70.0, vite 8.3.0 and the small ones, so the freshness
gate lets this through. Web lint/build/tests/coverage (100 %) unchanged.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AwtowrowDXx6ccmWVPkCaF
2026-09-11 19:55:43 +02:00
494e8f1c02 Bump pytest-randomly to latest stable
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Keeps the dependency-freshness gate green; unrelated to the engagement
gating removal in an earlier commit. Not installed in this dev
environment (pip is externally-managed here), so this is a manifest-only
bump — CI installs it fresh and is the strict authority per the
dependency-freshness rule.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-02 18:16:48 +02:00
94ddb6fa72 Bump globals and typescript-eslint to latest stable
Keeps the dependency-freshness gate green; unrelated to the engagement
gating removal in the previous commit.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-02 18:15:46 +02:00
445ad011bb Remove engagement gating from the gaming budget
A qualifying game process running is now sufficient on its own to bill
the budget. Previously a tick only counted if the screen wasn't locked,
the game's window was X11-focused, and input hadn't gone idle for 5
minutes — with an idle-grace refund on top. That leniency is gone
entirely: no focus check, no idle check, no screen-lock check, no
refund. Deletes the engagement-probing modules (_playtime_engagement,
_engagement_probes, _engagement_types, _x_focus, _x_probe, _screen_hold,
_controller_input) and their config fields, simplifies the audit log
and budget-view/web session schema accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-02 18:14:27 +02:00