Commit Graph

220 Commits

Author SHA1 Message Date
d6d9a2d1a6 pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
The pinned howlongtobeatpy (1.0.23) takes a user agent in
send_website_request_getcode and dropped parse_all_scripts; the call
still matched 1.0.20, which only worked because the deployed env was
behind its own pin. Now on the pinned API, and the env upgraded.

Three modules carried the same executable/path constant block since the
250-line split; it is _store_tools. Four carried the same "restore the
hours a refetch lost" loop; it is restore_prior_hours. Both detached
launches go through one helper that returns the process. Thirteen
try/except/else blocks are flat, dataclass fields come from
dataclasses.fields, and the rest are one-line fixes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HHCbkJWXHjtTUaqvnHRAqA
2026-09-12 20:31:27 +02:00
7323c896f6 Import split-out names from the modules that own them; drop the four lazy facades
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hltb, _cmd_done, _whitelist and _actions each kept a module __getattr__
that served names moved out in the 250-line split, via importlib to
dodge the resulting import cycle. pylint cannot see through that, and
graded every such import as no-name-in-module (26 of them). The 32
import statements now name the real module; with nothing left going
through the facades, they are gone.

Also the pylint hook on 4.0.8 with the source-only scope config, the
three implicit-booleaness disables the reference repos carry, the
http.server do_GET admission, and the third-party pins the hook was
missing (aiohttp, websockets, howlongtobeatpy). Gate still 8.0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HHCbkJWXHjtTUaqvnHRAqA
2026-09-12 20:22:44 +02:00
4783753b3f Re-point paths for the ~ reorganisation (home-tidy)
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Also bumps mcp 2.2.0, ruff 0.16.7, types-requests 2.33.0.20260906 and, in
web/, react 19.3.0, vitest 5.0.0 (+ coverage-v8), eslint 10.10.0,
typescript-eslint 8.70.0, vite 8.3.0 and the small ones, so the freshness
gate lets this through. Web lint/build/tests/coverage (100 %) unchanged.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AwtowrowDXx6ccmWVPkCaF
2026-09-11 19:55:43 +02:00
494e8f1c02 Bump pytest-randomly to latest stable
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Keeps the dependency-freshness gate green; unrelated to the engagement
gating removal in an earlier commit. Not installed in this dev
environment (pip is externally-managed here), so this is a manifest-only
bump — CI installs it fresh and is the strict authority per the
dependency-freshness rule.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-02 18:16:48 +02:00
94ddb6fa72 Bump globals and typescript-eslint to latest stable
Keeps the dependency-freshness gate green; unrelated to the engagement
gating removal in the previous commit.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-02 18:15:46 +02:00
445ad011bb Remove engagement gating from the gaming budget
A qualifying game process running is now sufficient on its own to bill
the budget. Previously a tick only counted if the screen wasn't locked,
the game's window was X11-focused, and input hadn't gone idle for 5
minutes — with an idle-grace refund on top. That leniency is gone
entirely: no focus check, no idle check, no screen-lock check, no
refund. Deletes the engagement-probing modules (_playtime_engagement,
_engagement_probes, _engagement_types, _x_focus, _x_probe, _screen_hold,
_controller_input) and their config fields, simplifies the audit log
and budget-view/web session schema accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-02 18:14:27 +02:00
755c5d60cf Stop the suite writing into the real incident log
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report_leetcode_incident appends to leetcode_bonus_incidents.log at the repo
root -- a real artifact you read to find out why an hour went missing.
test_budget_resolve.py drives the fail-closed path without stubbing it, so the
first full run put two fabricated incidents into the live file.

The file is gitignored, so nothing would ever have failed to warn about this.
It was caught by reading the file after deploying, not by any test.

Redirected with an autouse fixture rather than per-test patches, for the same
reason _isolate_filesystem is autouse: enumerating the tests that need it is
the version of this that breaks the next time someone adds one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Fp6zWH9zW1AkGdDyKjrbi8
2026-08-30 15:30:22 +02:00
63321f16cc Pay an hour of gaming budget for a LeetCode solve
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The budget was binary: 8h with a counted workout, 6h without. There was no
base/bonus structure anywhere -- resolve_budget_seconds returned one of two
absolute config values, and the "2h bonus" was emergent arithmetic (8 - 6) that
appeared in no line of code. A second earner could not be bolted onto that
shape without coupling the two.

It is now a sum: 5h floor + 2h workout + 1h LeetCode, so a day is worth 5, 6, 7
or 8 hours. Note the deliberate tightening -- a workout-only day drops 8h to
7h, and a day that earns nothing drops 6h to 5h.

The two earners are read independently and added. That is what "must not
interfere with the workout" means in code: an unreadable LeetCode ledger leaves
a workout day at 7h, not 5h, and there is a test asserting exactly that.

LeetCode is read from leetcode-guard's ledger directly -- it answers even when
leetcode-guard is not running, which is most of the day -- and falls back to its
loopback endpoint. Credits are signature-checked; _leetcode_ledger reproduces
gatelock's canonicalisation in eight lines because gatelock lives in the user's
site-packages and this daemon runs as root, and a pinned vector fails loudly if
that ever drifts.

Failing to get an answer grants nothing AND raises an incident: desktop
notification, warning log, and a line in leetcode_bonus_incidents.log
(gitignored, so it never becomes an uncommitted change), rate-limited to once
per reason per day. A silently missing hour looks exactly like an unearned one.

resolve_budget_seconds is *renamed*, not wrapped: two functions would recreate
the second resolution seam this module's docstring warns about. rules_for calls
it once and carries the breakdown on PlaytimeRules, so /api/budget reports why
today is what it is without resolving again.

Known limitation, accepted: leetcode-guard only writes credits from its lock
window's poll loop, so a voluntary extra solve after the day is settled never
reaches the ledger.

Verified live against real services -- all four cases (5/6/7/8h), the endpoint
fallback, the fail-closed path with its notification, and the rate limit.
1782 tests, 100% branch coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Fp6zWH9zW1AkGdDyKjrbi8
2026-08-30 15:22:18 +02:00
433a1d6c28 Stop the web UI serving numbers the enforcer is not applying
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A server started as `python -c "from ..._web_server import serve; serve(
port=8000)"` ran for five hours after the code beneath it changed, reporting
an 8h gaming budget while the daemon enforced 6h and had already cut gaming
off. Two separate holes let that happen.

The staleness check only ran from cmd_serve, so a server started any other
way never met it. And is_our_server matched argv containing
"steam_backlog_enforcer.main", which a `python -c` process does not have --
so that server could not even be identified as ours: `run.sh serve` would
have refused the port and named it as a stranger rather than replacing it.

_serve_stale puts the check inside the server, where no launch path can skip
it. Every route, static included, returns 503 once any package .py is newer
than this process, because a fresh page fetching stale numbers is the same
lie with extra steps. The answer is memoised for five seconds so it does not
stat the package per request; that bounds the staleness window instead of
leaving it open forever.

Refusing is only half a fix -- a process that 503s forever is honest and
useless -- so a refused request also stands the server down. The new
steam-backlog-enforcer-web.service supplies the other half with
Restart=always: it dies on stale code and returns on current code with
nobody having to remember anything. A user unit, not a system one; it serves
read-only views and needs no privilege. install.sh installs and enables it
rather than printing instructions.

is_our_server now substring-matches the joined argv, so run.sh serve,
python -m ...main serve and a bare python -c are all recognised.

newest_py_since moves into _serve_stale and _serve_guard delegates to it.
Both needed the same scan, and two copies would have been free to disagree
about whether a server is current -- which is the entire failure being fixed.

Verified end to end: healthy 200, touch _budget_view.py, next request 503,
systemd replaces the process, back to 200 reporting 6.0h and blocked=True.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Fcwu78wk17FWMHbbfbyicc
2026-08-29 23:39:40 +02:00
8d31e8e9af Cut the daily gaming budget to 6h on a day with no workout
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8h is now earned rather than given. A gaming day with a counted workout
logged in screen-locker gets daily_gaming_seconds; a day without gets the
new unearned_gaming_seconds floor. Skipping a workout costs two hours the
same day, instead of nothing until the weekly lock fires.

The fact comes from screen-locker's GET /api/status, which reports only
workout_today -- the hour values live here. Neither repo can drift from the
other about what a workout day is: that flag is derived from
count_day_credits, the same rule the locker enforces with.

Every way of not getting an answer applies the floor, logged at warning with
the URL and the concrete error. Failing open would let the coupling be
defeated by stopping one user service, and a silent 8h would be
indistinguishable from an earned one.

resolve_budget_seconds is called from rules_for rather than at each call
site, because the daemon holds one Config for its whole life while
_budget_view reloads it per HTTP request. Resolved at only one of those and
the web UI would report a budget the daemon was not enforcing -- the exact
silent divergence this codebase is built to prevent.

A budget that rises mid-day now releases the block properly.
_release_after_raise clears blocked_at, which otherwise only roll_over reset
and which would leave the UI reporting "blocked" while gaming worked, and
clears warned_seconds, which is keyed on seconds *remaining* and would
otherwise let the extra two hours arrive with no warnings at all.

Known and accepted (2026-08-29): the budget can DROP mid-day if the resolved
answer changes under a day already in progress, re-pricing time already
spent and cutting off on the next tick with no warning. The module docstring
says so plainly rather than claiming a monotonicity the code does not
implement; the fix, if it ever bites, is a persisted granted_budget_seconds.

Tests get an autouse stub for the lookup. Without it every test that builds
rules makes a real loopback request, and the suite would pass in the morning
and fail in the evening depending on whether the machine's owner had trained.
test_budget_view builds its RULES at import time, before fixtures apply, so
it stubs the resolver explicitly.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Fcwu78wk17FWMHbbfbyicc
2026-08-29 23:11:27 +02:00
c1e028b49e Make the fd-scan test independent of iterdir() order
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CI failed at 99.98%: _serve_guard.py:125-126, the `except OSError: continue`
in the fd scan, was never executed there. The test planted one unreadable
entry beside a real socket symlink and asserted the socket was still found —
which only exercises the skip if iterdir() happens to yield the broken entry
first. It does locally; on CI the socket came first, the function returned
early, and the skip never ran.

Now split in two: one case with only unreadable entries, which hits the skip
whatever the order, and one that keeps the original assertion that a broken
fd does not make the scan abandon the process.

The private guard helpers are also imported directly rather than reached
through the module, which drops 20-odd pylint protected-access warnings and
takes this file from 5.75 to passing on its own. The repo's pylint gate scores
an aggregate against --fail-under=8.0, so a file that is only ever committed
alongside others can hide below it; this one no longer needs the company.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MKFzwzwRU1JD7SFLHtQBsz
2026-08-29 18:57:01 +02:00
47f77f5f1e Make serve re-runnable, and cover it to 100%
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The serve rework was sitting untracked: a /proc-based port guard, the
start-or-defer decision, and a stale-bundle rebuild. It had no tests, and it
changed cmd_serve(_config, state) to cmd_serve(argv) without updating the one
test that called it, so the suite was red and coverage was 251 lines short.

Tests, all against fakes:
- _fake_proc builds a synthetic /proc. _NET_TCP is derived from _PROC at
  import time, so patch_proc redirects both; patching _PROC alone would have
  had these tests parse the host's real process table.
- _serve_guard is split across two test files to stay under the 250-line cap.
  os is replaced wholesale in every termination test, so no signal can reach a
  real process even if the guard's self-protection were removed.
- _web_build mocks subprocess entirely and redirects every path constant into
  tmp_path. _no_subprocess now blocks _web_build.subprocess.run too: an
  unguarded test would fire a real `npm run build`, rewriting web/dist and
  perturbing frontend_is_stale() for every later test in the run.

Source changes, both required rather than incidental:
- _serve_guard's wildcard match was a `# noqa: S104` on a "0.0.0.0" literal,
  which the no-noqa hook rejects outright. It is now the all-zero hex column
  /proc actually prints, so the dotted-quad literal never appears.
- main/__init__.py's serve dispatch arm was itself uncovered; it now has a
  test asserting the raw argv passes through unparsed.

Also drops the document.hidden guard from useBudgetPoll: it skipped the very
first load, so the budget panel sat on "Reading budget state…" forever in a
background tab, which is every tab under browser automation.

Verified: 1712 python tests, 100% branch coverage; 128 vitest, 100%. The
guard's /proc parser was checked read-only against a real listener on :8000
and resolved the same pid as `ss`.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MKFzwzwRU1JD7SFLHtQBsz
2026-08-29 18:52:11 +02:00
1faf211767 Show which games make up the gaming budget, and bill osu!lazer
The budget tab answered "how much did I play" but not "what did I play":
playtime_state.json and playtime_history.json each stored one aggregate
seconds figure per gaming day, so the 14-day chart was a row of featureless
bars. Separately, qualifying_pids had exactly two sources — the SteamAppId
env var and a hardcoded 16-launcher frozenset — so osu!lazer, which sets no
SteamAppId and matches no launcher name, was never billed at all.

qualifying_pids now returns pid -> attribution key instead of a bare pid set.
The app id was already in hand and thrown away on its first line; it now
survives into PlaytimeState.per_game, alongside a user-editable
counted_processes list in config.json seeded with osu!lazer.

Two things the parts/whole relationship forces:

  - per_game only ever sums to AT MOST seconds, never equals it. backdate
    refunds the idle grace on every engaged-to-paused edge, and
    _state_or_recover synthesises a full budget with no breakdown. The
    refund is debited from last_credited_key, and the remainder is rendered
    as "Unattributed" rather than stored — one path then covers legacy days,
    focus-probe failures and drift alike.

  - counted_processes is kept apart from LAUNCHER_PROCESS_NAMES. That
    frozenset is also the total-block kill list, and it routes through
    kill_and_uninstall_launchers, which pacman -R's the owning package.
    Counted entries are killed on total block, never uninstalled.

Both storage formats stay at schema 1: load_state already filters to
dataclass fields, so a record without per_game migrates for free, and the
history reader has to accept both a bare float and an object regardless, so
a version bump would distinguish nothing.

Chart segments use the shared design system's categorical ramp (--cat-1..6),
capped at six games plus "Other" because a seventh distinguishable hue does
not exist under simulated CVD. The red over-budget fill is gone: colour now
encodes which game, and the dashed budget line alone says over or under.

Snapshot persistence moves to _snapshot.py to keep config.py under the
250-line cap. Three modules bound config paths at import time, which
bypasses the conftest redirect — they now reach them through the module.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MKFzwzwRU1JD7SFLHtQBsz
2026-08-29 18:32:03 +02:00
2c12edacc4 Bump pylint to 4.0.8
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 14:54:58 +02:00
d0e8ed580c Auto-detect completed manual picks before enforcing the pick cap
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 14:53:04 +02:00
356530a01c Grade against 3.14 too, not just run on it
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`requires-python` and the CI pin already said 3.14, but ruff, mypy and pylint
were still grading against 3.10 -- three tools judging an interpreter nothing
runs any more, and ruff withholding the pyupgrade fixes that only become safe
at the newer target. `pin_ci_python.py` rewrites exactly these three knobs.

What the stale target was hiding: `datetime.timezone.utc` where `datetime.UTC`
is now correct (UP017), `socket.timeout` where `TimeoutError` is (UP041),
deprecated `typing` imports (UP035), PEP 695 `type` aliases (UP040), and ruff's
stable formatter applying PEP 758 -- `except (A, B):` becomes `except A, B:`.
That last one makes the source 3.14-only at the syntax level, which is what
`requires-python = ">=3.14"` already promised; kuhy chose it deliberately over
holding ruff a release back (2026-08-29).

ruff, ruff-format, mypy --strict and pylint all clean at the new target. The
two modified web/ TypeScript files are another session's in-flight work and
are deliberately left unstaged.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SfnJmxxsZ534AKk16rC2Gr
2026-08-29 11:44:25 +02:00
08aa5c42f8 Say "masked" only when launchers really are
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The cutoff badge asserted "launchers are masked" from `blocked` alone, but
the two can disagree: the total-block branch of `playtime_tick` calls
`reconcile(should_block=False)` and leaves `blocked_at` set, so the mounts
are gone while the day still reads blocked. The panel already fetches
`rules.masked_launchers` for its "Masked now" row, so the badge now reads
the same live count instead of inferring one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 07:36:13 +02:00
9062fa8c10 Serve no history for demo budget runs
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 07:26:51 +02:00
f0f14ebf49 Bump coverage and @vitejs/plugin-react to latest stable
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 07:19:01 +02:00
fcae46faf1 Show the gaming budget in the web UI
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 07:17:42 +02:00
39de18042f Bump @testing-library/react to 16.3.3
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-28 20:52:22 +02:00
d574be324d One Python, always the newest
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-28 20:01:24 +02:00
a85e8fec71 Keep non-production runs out of the budget audit log
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-28 19:55:04 +02:00
e594db5fd7 Run CI on one Python, pinned to the newest stable
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The dependency-freshness gate was already failing on both workflows before
this branch touched anything, so `git push` was blocked for reasons unrelated
to the change it was carrying:

  * python-tests.yml ran a ["3.11", "3.12", "3.13", "3.14"] matrix, and a
    matrix is not a version -- there is nothing for the gate to compare.
  * pre-commit.yml was pinned to 3.12, two minors behind.

Both now run 3.14.7, matching the interpreter the code is developed against.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019CEsG6BzHtYR9cHcdxPZqG
2026-08-28 19:26:49 +02:00
b3e629e3f0 Bill gaming time only while the user is actually playing
A running game process was treated as proof of play. On 2026-08-28 the budget
billed ~2h23m while a gatelock screen locker covered the display and the
machine could not be touched at all -- the game was simply still resident.

A tick now bills only when all three hold, evaluated together rather than
short-circuited so the audit log can answer "was the screen ALSO locked?":

  * no gatelock guard owns the screen  (_screen_hold, via /proc/locks)
  * the focused window belongs to a qualifying process or its ancestry
  * some input source has been used within idle_grace_seconds (default 300)

Any probe that cannot answer BILLS the tick and is recorded in `degraded`.
A broken detector must never become an unlimited-gaming exploit.

Three findings from measuring this machine rather than assuming:

  * /dev/input/js0 here is an *ASRock LED Controller* -- the kernel exposes
    the motherboard RGB device as a joystick. A presence check would have
    disabled the idle criterion permanently, so _controller_input watches for
    real events instead (skipping joydev's synthetic open burst).
  * Aseprite's window carries no _NET_WM_PID at all, so focus attribution
    falls back to XRes, which asks the server who owns the window rather than
    trusting the client to have announced itself.
  * /proc/locks reports gatelock's hold without taking it; gatelock's own
    read_claim_if_held detects held-ness by acquiring, which would race a
    guard every 3 seconds.

Idle pauses also refund the grace period once per walk-away, on the
engaged->paused edge only, never across a day rollover, and never on the first
tick after a restart -- the only place the counter moves backwards.

Everything is recorded to /var/log/steam-backlog-enforcer/budget.jsonl, on
change plus a heartbeat rather than one line per 3s tick. Records name the
qualifying PIDs: reconstructing this incident from journald alone was only
possible by inferring accrual from the spacing of two warning notifications.

Also: refuse to bounce Steam while a game is running. ensure_steam_debug_port
relaunches Steam when the CDP port is closed, which kills the running game --
that is how restarting the daemon to deploy this change ended a live session.
It now defers exactly as it already did for in-flight game updates.

Talks to X through ctypes over one cached connection: at a 3s tick, forking
xprintidle and xprop would cost ~40 forks a minute.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019CEsG6BzHtYR9cHcdxPZqG
2026-08-28 19:24:14 +02:00
95f472ea6e Raise the Python floor to 3.11, which websockets 17 requires
Some checks are pending
dependency freshness / dependencies on newest stable (push) Waiting to run
md-naming / markdown naming convention (push) Waiting to run
pre-commit / pre-commit (push) Waiting to run
Tests / test (3.11) (push) Waiting to run
Tests / test (3.12) (push) Waiting to run
Tests / test (3.13) (push) Waiting to run
Tests / test (3.14) (push) Waiting to run
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-28 17:33:32 +02:00
9e0f75a5a0 Latest stable dependencies, mcp 2.x, and the gate
Some checks are pending
dependency freshness / dependencies on newest stable (push) Waiting to run
md-naming / markdown naming convention (push) Waiting to run
pre-commit / pre-commit (push) Waiting to run
Tests / test (3.10) (push) Waiting to run
Tests / test (3.11) (push) Waiting to run
Tests / test (3.12) (push) Waiting to run
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-28 17:29:14 +02:00
6b92d87174 Delete the completed next-session handoff
Some checks failed
md-naming / markdown naming convention (push) Has been cancelled
pre-commit / pre-commit (push) Has been cancelled
Tests / test (3.10) (push) Has been cancelled
Tests / test (3.11) (push) Has been cancelled
Tests / test (3.12) (push) Has been cancelled
Both tasks it describes are done, verified live and pushed: manual picks can
be abandoned at any age with the cap at 2 (737b492), and every file in the
repo is under 250 lines (dd480f3, 2ff39ed). A finished task file is deleted,
not left behind.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 16:09:48 +02:00
2ff39edca4 Bring _web_dataset.py under the 250-line cap — cap campaign complete
_web_dataset.py  436 -> 178  + _web_models, _web_games, _web_pace

The six dataclasses (WebGame, WebStateInfo, WebDefaults, DefaultSummary,
PaceVsHLTB, WebDataset) are used by BOTH the parent and the helpers, so they
go to their own leaf model module that both import. Leaving them in the
parent is what created a circular import and broke ./run.sh on the previous
attempt.

All public names plus the seven private helpers tests reach for are
re-exported from _web_dataset via __all__, so import paths are unchanged.
Test patch targets split per class: TestBuildWebDataset, TestDatasetToPayload
and TestDatasetEndpoint still patch load_snapshot on _web_dataset (that
function did not move) while their cache patches move to _web_games.

`bash scripts/check_file_length.sh --all` now exits 0 — no file in the repo
is over 250 lines. 1344 tests, 100.00% coverage. Verified live: ./run.sh
status works and build_web_dataset projects all 958 games with pace and
summary sections intact; service at 0 restarts.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 16:08:12 +02:00
dd480f3208 Bring _stats.py and scanning.py under the 250-line cap
Leaf-set extraction only, so every new import is one-way and no cycle is
possible:

  _stats.py    523 -> 233   + _stats_types (the shared _GameTimes dataclass,
                              imported by parent and helpers alike),
                              _stats_gathering, _stats_display
  scanning.py  521 -> 248   + _scanning_candidates, _scanning_assign,
                              _scanning_tampering

_GameTimes and the four moved scanning helpers are re-exported from their
original modules via __all__ (mypy --no-implicit-reexport needs them listed),
so callers and tests keep their existing import paths.

Test patch targets were retargeted per file from the pytest failure list —
the target is the module whose source now contains the function under test.
Note TestPrintScenario and TestDoCheck did NOT move, so they keep the
original target while the rest of their files change.

1344 tests, 100.00% coverage. ./run.sh status and ./run.sh stats verified
against the live install; service at 0 restarts.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 16:00:54 +02:00
965abcaeaa Adopt the four markdown namespaces and gate them
Renames this repo's markdown onto README.md / CLAUDE*.md / DOCS*.md /
TODO*.md so a future session can tell a live task from a finished
record without reading the file to find out.

TODO files carry the literal "REMOVE ME AFTER FINISH" and are deleted
when the work lands. Enforced by the md-naming pre-commit hook and CI
workflow, both delegating to the shared gate in kuhyx/utils so this
repo's idea of a valid name cannot drift from every other repo's.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01A47aX5DJwmA3QFn3pkEWi7
2026-08-24 15:54:34 +02:00
737b49246c Allow abandoning a manual pick at any time; cap picks at 2
The 4-day grace window left kuhy stuck: three picks locked in, the window
closed on two of them, so nothing could be abandoned and no new pick could
be added.

- abandon-pick now works however old the pick is. MANUAL_GRACE_DAYS,
  manual_pick_grace_remaining() and can_abandon_manual_pick() are deleted;
  abandon_manual_pick()'s existence check is the single remaining guard
  (the previous post-guard and its "race" test became unreachable).
- Config.max_manual_picks 3 -> 2. kuhy's config.json does not set the key,
  so the default change is sufficient.
- status/lock/MCP surfaces report informational age ("picked N day(s) ago",
  age_days) instead of a grace countdown. Note this is a sign flip, not a
  rename: age is now - started, where grace was deadline - now.

Verified live: abandoned Montaro (495890) and Battle Bruise (618510), both
previously refused as EXPIRED; pick-manual 3164500 now reaches its confirm
prompt at 1/2 slots used. 1344 tests, 100.00% coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 15:41:32 +02:00
0f25fba476 Bring the HLTB modules under the 250-line cap
_hltb_search sheds name matching (_hltb_matching) and the search request
itself (_hltb_search_api); _hltb_detail sheds page parsing
(_hltb_page_parse) and completionist/DLC extraction (_hltb_comp_extract).

Every extraction is a leaf set -- functions that call nothing else in their
module -- so each import stays one-way and no cycle is possible. Choosing
boundaries any other way is what made the earlier scanning/_stats attempt
fail, and those two are deliberately left for a later pass.

1347 tests, 100.00% coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 15:23:13 +02:00
8f010cfe46 Point the iptables tests at the module that now holds the code
aecfd1a moved _block_store_iptables into _store_iptables but left its tests
patching store_blocker.socket, which no longer exists there. My mistake: I
read a --no-cov run as green when it was not, and committed 3 failures.

1347 tests, 100.00% coverage, verified with the coverage run this time.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 15:07:58 +02:00
aecfd1a3a0 Split store_blocker along its one-way call boundaries
Extract only functions that call nothing else in the module: the iptables/DNS
layer and the /etc/hosts protection helpers. A two-way split here does not
work -- block_store calls _reblock_hosts while _unblock_hosts calls
is_store_blocked, so cutting between them makes the import circular. Choosing
the leaf set instead keeps every import one-way and needed almost no test
churn, where the earlier attempt cascaded into a dozen patch-target fixes.

1347 tests, 100% coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 15:06:15 +02:00
d8ebbf978b Split _actions, _whitelist, _cmd_done and hltb under the cap
Each keeps its name and serves the moved names through a module __getattr__
(PEP 562) rather than a top-level re-export: every child imports back from
its parent, so a plain import would be circular. The lookup goes through
importlib.import_module, which is a call rather than an import statement,
so it needs no linter suppression. Return type is a _Reexport alias -- mypy
rejects `object` as not callable at the call sites, ruff rejects a bare Any.

Also fixes two leaks where tests wrote to the user's real config, both
caused by a redirected constant moving to a new module while conftest kept
patching the old one:

- APPROVED_EXCEPTIONS_FILE / EXCEPTION_AUDIT_LOG moved to _whitelist_locking;
  the suite had appended 27 fixture entries to the live exception_audit.log.
- _OWNED_IDS_CACHE_FILE was never redirected at all: it is derived from
  CONFIG_DIR at import time, so it captured the real path before the fixture
  could patch it, and the suite overwrote the user's owned-games cache.

Both are now verified by md5summing ~/.config/steam_backlog_enforcer before
and after a full run, which is the only check that actually catches this --
the tests pass either way.

1347 tests, 100.00% coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 14:55:57 +02:00
07e6e15b6e Split steam_api and _scanning_confidence under the cap
steam_api becomes a thin re-export over _steam_models (dataclasses) and
_steam_api_client (HTTP). Inverting it that way rather than moving the
client out and importing it back matters: _steam_api_client needs GameInfo,
so a re-export from the old module would have been a cycle. 47 call sites
import from steam_api and none of them change.

_scanning_confidence sheds the poll backfill/reporting pair into
_polls_reporting, and re-exports both.

Test patch targets follow the code: the tests for _report_poll_confidence
now patch _polls_reporting._echo, because that is where the name is bound.
Patching the re-exporting module intercepts nothing, and the test then
fails on an empty output list rather than an import error, which is why
these are worth being careful about.

1347 tests pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 14:25:43 +02:00
9a2dd4fb73 Bring every test file under the 250-line cap
The pre-push ci-mirror runs the file-length gate over the whole tree, not
the diff, so ~30 files left it red and no push could land. This clears the
test half: 18 modules split into 60, plus the docstrings pylint wants on
every class and test method.

Splits are by responsibility, never mechanical partN names -- files are
named for the first class or test they contain (test_stats_sum_hours,
test_store_blocker_unblock_store, ...). Where a file was a single oversized
class, its test methods are partitioned into sibling classes instead, with
fixtures and helper classes copied into every part: a method-level split
that drops an autouse fixture fails at runtime, not at import, so it is easy
to miss.

test_polls_tracking_part2 keeps its name only because it still holds one
indivisible class; the rest of the partN files are gone.

1347 tests pass, unchanged in count and name from before the split -- the
splitter was checked by diffing test-function names, since a test silently
lost in a partition looks identical to one that never existed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 14:16:08 +02:00
919ecdfd62 Re-arm the no-library warning before install_game's early return
The one-shot latch that stops the "Steam library not initialised" warning
repeating every 3s was only cleared *after* the is_game_installed() early
return. So once Steam was signed in and a game was installed, the latch
stayed set: if the library later vanished the warning would never fire
again, and the outage would be silent.

Clear it at the top instead, before any return. Found by writing the test
for the latch's debug branch, which was the last uncovered code in the
package.

Coverage is now 100.00% (1347 tests) under .ci-mirror-venv, which is the
gate CI actually runs -- system python3 has mcp 2.0 against a pinned mcp<2,
so test_mcp*.py cannot collect there and coverage reads low.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 14:04:54 +02:00
21fe2f7742 Stop the enforcer launching Steam and notifications as root
The enforce service runs as root (no User=) but sets DISPLAY=:0, so any GUI
it starts lands on the desktop session. Two resolvers disagreed about who to
drop privileges to:

  library_hider._resolve_desktop_user()  read STEAM_ENFORCER_DESKTOP_USER
  game_install._get_real_user()          read only SUDO_USER or USER

systemd sets neither of the latter, so _get_real_user() returned None under
the service and every `geteuid() == 0 and real_user and ...` guard fell
through to running as root. Steam answered with a zenity modal ("Cannot run
as root user", /usr/lib/steam/steam:261) on screen.

Confirmed from the live process tree: root `bash /usr/lib/steam/steam
-cef-disable-gpu ... steam://install/618510` with a root zenity child. It
never reached the journal, because that text goes to zenity and _run_as_user
sends child output to DEVNULL.

- _desktop_env: add resolve_desktop_user/desktop_uid/desktop_user_cmd. Only
  the argv builder is shared, never the spawn call: tests/_no_subprocess.py
  patches subprocess per module by name, so a spawn site in an unpatched
  module could fire a real `sudo -u kuhy steam`.
- game_install._get_real_user: delegate to the shared resolver. This alone
  also fixes the root `steam -silent` in _ensure_steam_running and the
  no-op os.chown on new appmanifests.
- _trigger_steam_install / enforcer.send_notification: drop privileges.
  send_notification had no DBUS_SESSION_BUS_ADDRESS, so it silently reached
  nobody for all six of its callers.
- _run_as_user: fail closed. Running unchanged as root when no desktop user
  resolves is what put the modal on screen; refuse and log instead.

Also stop the retry storm behind it. steamapps does not exist (Steam has
never completed sign-in), so is_game_installed() was always False and the
loop re-triggered every allowed game every pass: 1656 attempts in 30
minutes, service RSS 1.5 GB (peak 4.3 GB), a FileNotFoundError traceback
each time. Guard install_game and _reinstall_missing_allowed on
steam_library_ready() -- a missing library means no install can succeed by
any route, so this is a correctness check rather than a tuned retry limit.

The module splits here are forced by the pre-commit 250-line gate, which
blocks any commit touching an over-cap file: game_install, library_hider and
_enforce_loop were already over before this change. They are split by
responsibility (_cdp transport, _steam_launch lifecycle, _steam_process
spawning, _steam_errors, _steam_client, _game_names, game_uninstall,
_enforce_steps, _owned_apps_cache, _echo, _protected_apps). game_install and
library_hider re-export their old public names, so the 15 modules that
import from them are untouched by this commit.

Verified as real root under the unit's environment: argv is now
`sudo -u kuhy env DISPLAY=:0 ... xdg-open steam://install/...` for both the
installer and notify-send; three enforce passes spawn no process and log
once; _run_as_user refuses with no desktop user. After restart: 0 retries,
0 tracebacks, 0 root-owned files under ~/.local/share/Steam, RSS 342 MB.

1311 tests pass. _desktop_env and _steam_state at 100% branch coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 13:55:44 +02:00
2ad87524e4 Stop a non-interactive install aborting on the service prompt
The systemd-service question was a bare `read -rp`. Under `set -euo pipefail`
a read that hits EOF returns non-zero, so every caller without a TTY --
install_core_system.sh, CI, `vm run` -- aborted the installer with exit 1 at
that line, after the Python deps were already in place. That made the module
permanently un-installable from its documented install path.

It now defaults to "n" when stdin is not a terminal and says how to add the
service later; STEAM_ENFORCER_INSTALL_SERVICE=y opts in non-interactively.
The interactive path is unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PJrqKERAo5QUeEHWS5Asgp
2026-08-24 13:04:00 +02:00
740ec43767 Add a continuation prompt for the 250-line cap refactor
Captures the state at b5b4b35 (39 files over the cap, 1324 tests at 100%,
pylint 8.69) plus the decisions already settled, so the next session does
not re-litigate scope or repeat the two approaches that failed here:
a mechanical line-moving extractor (349 F821s, reverted) and find/replace
on patch targets that misses patch.object and multi-line forms.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPpmMpTSkp8UziRc5u8B7P
2026-08-23 20:55:24 +02:00
b5b4b35c07 Split total-block, playtime and MCP by responsibility
Each of these was one file doing several jobs, so they are split along
what they actually do rather than at arbitrary line offsets:

- _total_block: the lock file and the status derived from it stay in
  _total_block; making Steam *not installed* moves to _total_block_purge,
  making it *unreachable* to _total_block_hosts / _total_block_iptables.
  The generic pacman verbs (owner, installed, remove) become _pacman,
  since nothing about them is total-block-specific. Domain and process
  name tables become data modules.
- _playtime: budget state and persistence (_playtime_state), pure
  transitions (_playtime_budget), cmdline process detection
  (_playtime_procs), the warn/cutoff/kill ladder (_playtime_cutoff),
  desktop notifications (_playtime_notify), process-tree walking and
  killing (_playtime_kill), mountinfo parsing (_playtime_mountinfo) and
  the shared privileged-command helper (_playtime_run).
- _mcp: read-only tools (_mcp_query) split from mutating ones
  (_mcp_actions, _mcp_gaming_time), so "what can this server change?" is
  answerable from one file. _mcp keeps the server object and entry point.

No re-export shims: callers import from the module that defines the name.
That keeps a stale patch target loud (AttributeError) instead of letting
it pass while intercepting nothing.

`ruff check --select F821,F401` is run after every extraction -- an earlier
mechanical attempt moved functions without the module-level names they
referenced, which imported fine and only failed when called (349 errors),
so it was reverted and redone by hand.

The autouse fixtures in conftest are now imported by name and held by
__all__; ruff --unsafe-fixes had deleted them as unused, since pytest
resolves fixtures by name.

1324 tests pass at 100.00% coverage in the clean venv; `main status` is
byte-identical to a worktree at HEAD. 49 -> 39 files over the cap.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPpmMpTSkp8UziRc5u8B7P
2026-08-23 20:52:08 +02:00
45ff4eb7c2 Split main.py (1076 lines) into a main/ package
main.py became main/ with __main__.py, so the invocation string baked into
run.sh and the systemd unit (`python -m steam_backlog_enforcer.main`) stays
byte-identical and nothing needs redeploying. Commands are grouped into
sibling modules (status, install, picks, abandon, misc), with _shared.py as
a leaf holding the lock helpers and constants both need, and _registry.py
holding the command tables. main/__init__.py keeps every public and private
name importable, so `from steam_backlog_enforcer.main import X` is unchanged.

The subtle part is patch targets. The test suite builds them as
f"{PKG}.{name}", so a grep for the literal module path found nothing -- but
once a command moves to a submodule it resolves its dependencies from that
module's globals, and patching the main package's re-export silently stops
biting. Measured which of the 36 patched symbols moved: 8 could have passed
vacuously. Rather than repair PKG per class, the five test_main*.py files
(all cap violators anyway) were regrouped to mirror the production modules,
so each file has exactly one correct PKG. Verified by mutation: breaking a
line in status/misc/picks/_shared each makes the corresponding tests fail.

test_web_server.py patched main_mod.serve, which no longer intercepts
cmd_serve; repointed at main.misc and confirmed it fails when the call is
removed. Added tests for the __main__ shim, which coverage would otherwise
report at 0% under fail_under = 100.

Shared test builders live in tests/_main_helpers.py, reachable because the
Phase 0 name-tests-test exclude allows tests/_*.py.

1290 tests pass; every main/ module reports 100% coverage; `main`, `status`,
`bogus` and `--status` produce byte-identical output and exit codes to
pre-refactor. 55 -> 49 files over the cap.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPpmMpTSkp8UziRc5u8B7P
2026-08-23 19:56:34 +02:00
10c33690b9 Add the 250-line file-length gate as a pre-commit hook
Vendors ~/utils/file_length into scripts/file_length so the gate is
reachable in CI: pre-commit's `entry:` is not shell-expanded and GitHub
runners have no ~/utils, so an external reference would pass locally and
silently skip on push. The existing pre-commit/action all-files job picks
the hook up with no workflow change.

The vendored copy is excluded from ruff/ruff-format/mypy/pylint and must
stay byte-identical to upstream -- ruff --unsafe-fixes otherwise rewrites
its print() calls to `pass` (T201/F841), which leaves the gate exiting 1
while reporting nothing.

Also:
- name-tests-test now exempts tests/_*.py, so the 35 test-file splits have
  a landing zone for shared helpers (it rejects any non-test_*.py module
  under tests/).
- pylint max-module-lines 1000 -> 250, so both limits agree.

Note: .git/hooks/pre-commit was never installed in this repo (only
pre-push), so no commit-stage hook had ever run. Installed via
`pre-commit install`.

55 files are currently over the cap; they are split in following commits.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPpmMpTSkp8UziRc5u8B7P
2026-08-23 19:27:09 +02:00
45178114cb Add a session prompt for taking pylint to 10.00
Some checks failed
pre-commit / pre-commit (push) Has been cancelled
Tests / test (3.10) (push) Has been cancelled
Tests / test (3.11) (push) Has been cancelled
Tests / test (3.12) (push) Has been cancelled
Measured numbers, the per-category breakdown, the gate commands verified to
run as written, and the traps that cost time when the same job was done in
~/utils/crdt-sync (8.58 -> 10.00 on 2026-08-21).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCucBhUkHBBHHbsY7bSdGV
2026-08-21 14:39:00 +02:00
1091975dfa Update refactor_claude_todo.md counts after gate exemption fixes
Some checks failed
pre-commit / pre-commit (push) Has been cancelled
Tests / test (3.10) (push) Has been cancelled
Tests / test (3.11) (push) Has been cancelled
Tests / test (3.12) (push) Has been cancelled
Git-ignored files, vendored agent-skill bundles and the CI checkout dir are
now exempt, since no commit could ever fix them. Repo counts and the ranked
violation lists are regenerated accordingly; the global baseline drops from
657 to 597.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C7yZz45ezmzCB89Cv5gAtZ
2026-08-14 16:03:01 +02:00
e92feade09 Add refactor_claude_todo.md: 250-line file-length cap
Some checks are pending
pre-commit / pre-commit (push) Waiting to run
Tests / test (3.10) (push) Waiting to run
Tests / test (3.11) (push) Waiting to run
Tests / test (3.12) (push) Waiting to run
A ready-to-use prompt describing the goal (every file at most 250 lines,
code and prose alike), this repo's actual violations ranked by Fowler ROI
(lines x commits/yr), how to split each kind, and the requirement to wire in
the shared pre-commit gate so files stay small permanently.

Generated from a measured survey of every repo; the gate itself lives in
~/utils (file_length/ + scripts/check_file_length.sh).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C7yZz45ezmzCB89Cv5gAtZ
2026-08-14 14:25:42 +02:00
dec3c9b58b Pin mcp below 2.0 so CI can import mcp.server.fastmcp again
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mcp 2.0.0 removed the mcp.server.fastmcp module that _mcp.py imports, so the
unbounded `mcp>=1.9` let a fresh CI runner resolve to 2.0.0 and fail
collection with ModuleNotFoundError.

This did not reproduce locally: this machine has mcp 1.28.1 installed, and
ci_mirror.sh caches its clean venv on the hash of requirements.txt, so it
reused an environment resolved back when >=1.9 still meant 1.x. The mirror
validates the resolution you already have, not the one a new runner gets.

Verified against the CI interpreter: a fresh python 3.11 venv built from the
pinned requirements resolves mcp 1.29.0, imports FastMCP, and runs the full
suite -- 1322 passed at 100.00% branch coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbEaXapjMSkxyzgvbdkUFb
2026-08-04 20:07:09 +02:00
0c05d71008 Add a daily gaming-time budget with a binary-level cutoff
Accumulates time spent in Steam games and other launchers, and once the
daily budget (default 8h) is spent, shuts Steam down, kills the games, and
makes them unlaunchable until the next 06:00.

The gaming day starts at 06:00 local rather than midnight so a late session
counts against the day it began in; rollover is checked lazily against a
stored day key, so it survives suspend, reboot and daemon restarts with no
timer of its own. Elapsed time comes from wall-clock deltas clamped to two
tick intervals, which keeps suspends, missed ticks and NTP steps honest.

The block is a read-only bind mount of a refusal stub over all four launcher
entry points -- /usr/bin/steam is only a two-line exec wrapper, so masking it
alone leaves bin_steam.sh, Steam's own steam.sh and lutris live. A bind mount
mutates no bytes, umount restores exactly, and a reboot clears it
unconditionally; chmod/rename would leave Steam broken if the daemon died
mid-block. /proc/self/mountinfo is the authority on what is masked, never the
saved state, which is what makes a stale block release even if the state file
was deleted. The mount is deferred one tick past the cutoff so
`steam -shutdown` still works and games close cleanly.

Launchers are matched by cmdline, not comm: /usr/bin/lutris is a python3
script, so the kernel records its comm as "python3" and the existing scan
never sees it. The kill set is wider than the budget predicate, walking down
from each launcher, because a Lutris-launched Wine game carries no SteamAppId.

State is chattr +i'd -- ~/.config is user-writable, so root ownership alone
would not stop `rm` from resetting the counter -- and a missing state file
while mounts are live fails closed rather than lifting the block.

Also fixes a pre-existing bug: do_enforce returned when no game was assigned,
exiting the process. Since the budget is accounted for from inside that loop,
it silently stopped enforcing whenever a game was finished but not rescanned.

Verified on the desktop with a real game: AoE2 counted 18 processes, tripped
at the 60s demo budget, all processes killed, all four paths masked and
refusing, then gaming-unblock restored them byte-identical with
`pacman -Qkk steam lutris` reporting 0 altered files.

1322 tests pass at 100.00% branch coverage; pacman validated the ALPM hook.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbEaXapjMSkxyzgvbdkUFb
2026-08-04 20:00:08 +02:00